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D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Kwalish Kid" data-source="post: 4083811" data-attributes="member: 446"><p>This partially represents a classic argument from ignorance fallacy: I can't think of a way for this to work, so it can't work.</p><p></p><p>However, the passage represents a paradigm problem with the poster, not the system. I don't agree that rules systems are completely separate from role-playing, but in the case of 4E, the rules appear to assist role-playing rather than hinder them.</p><p></p><p>The at-will, per-encounter, and per-day abilities should be viewed as the dramatic outcomes of character powers. Only in the case of those who use magic is there some kind of direct, in game world correlation between the limitation and the character's abilities. For other classes, this connection is merely dramatic. We can assume that a fighter tries to get crushing blows on his opponents all day, but for the dramatic purposes of the game, a fighter can only succeed at dealing a spectacular crushing blow once per day.</p><p></p><p>The same can be true of the shape-shifting druid. One can construct a well-balanced class that eventually allows the character to remain in some different shape for hours at a time. The dramatic usefulness of these abilities will be limited to at-will, per-encounter, and per-day abilities just like the limitations on the fighter.</p><p></p><p>For these reasons, I encourage players to use all kinds of wild descriptions for even their at-will attacks. It is important for the players to create the fighting style for their characters in the form of descriptions for other players rather than in terms of the game mechanics. This frees up a lot of potential for role-playing even in the arena of combat, something that is too easily dominated only by the exploration of the interaction of the rules.</p><p></p><p>It is also important to recognize that we are seeing very little of the 4E game outside of combat. And as one poster has already pointed out, rituals address much of this game for magic wielding characters. There is a lot of potential for standard fantasy powers like shape-changing outside of the realm of combat.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4083811, member: 446"] This partially represents a classic argument from ignorance fallacy: I can't think of a way for this to work, so it can't work. However, the passage represents a paradigm problem with the poster, not the system. I don't agree that rules systems are completely separate from role-playing, but in the case of 4E, the rules appear to assist role-playing rather than hinder them. The at-will, per-encounter, and per-day abilities should be viewed as the dramatic outcomes of character powers. Only in the case of those who use magic is there some kind of direct, in game world correlation between the limitation and the character's abilities. For other classes, this connection is merely dramatic. We can assume that a fighter tries to get crushing blows on his opponents all day, but for the dramatic purposes of the game, a fighter can only succeed at dealing a spectacular crushing blow once per day. The same can be true of the shape-shifting druid. One can construct a well-balanced class that eventually allows the character to remain in some different shape for hours at a time. The dramatic usefulness of these abilities will be limited to at-will, per-encounter, and per-day abilities just like the limitations on the fighter. For these reasons, I encourage players to use all kinds of wild descriptions for even their at-will attacks. It is important for the players to create the fighting style for their characters in the form of descriptions for other players rather than in terms of the game mechanics. This frees up a lot of potential for role-playing even in the arena of combat, something that is too easily dominated only by the exploration of the interaction of the rules. It is also important to recognize that we are seeing very little of the 4E game outside of combat. And as one poster has already pointed out, rituals address much of this game for magic wielding characters. There is a lot of potential for standard fantasy powers like shape-changing outside of the realm of combat. [/QUOTE]
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4E: The day the game ate the roleplayer?
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