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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="noretoc" data-source="post: 4085417" data-attributes="member: 1276"><p>I agree with the original poster. I could get around and roleplay to any game system, but I use D&D because the rules fit the style of roleplaying that seems to work best with high fantasy. When 3rd Ed came out, I love all except the character reliance on Magic Items. In 4th, we don't need them because we now have DragonBall Z powers that take the place of magic items. </p><p>The rules of the system have a direct relation of how things are roleplayed. Look at different games. Vampire 3rd edition was much more friendy to the roleplayer. Combat was a small chapter in the book. Skills and traits, were the big thing. Cyberpunk 2020 was built around skills, and tech, and when you played it, the fast and hard rules made people roleplay a certain style. Mechwarrior was more rules than anything, plotting each step a character made on a map. D&D was a nice in between. </p><p></p><p>4th edition has changed that. Skill that were there for flavor are gone now. Abilities that were there for flavor are gone. In wizards' own word they got rid of things that "didn't do anything". Well thoes thing did do stuff, for thoes of us that like to use the game as a vessel to tell a story. The changes I see are all about "what can I do", rather than "Who am I". Now this might be your cup of tea, and that is fine. There are people out there who don't want to waste time on silly things like being a blacksmith, but for thoes of us who do, the game has changed in a negative way. Arguing that it hasn't will not change the facts.</p><p></p><p>I can already see the day where the following conversation happens.</p><p>Player 1: Ron's game? nah it sucked. He used a lich with kobold zombie minions! We took him out in 4 rounds. I didn't even have to use my self heal. </p><p>Player 2: Wow that sucks, Lets go to Jim's I heard that the group almost got wasted by a mindflayer. The only thing that saved em was <insert cool ritual/move here></p><p></p><p>And then you have us:</p><p></p><p>Ron: man, you guys took out Kildern the Lost, fast. He didn't even have a chance to to use his death gaze. </p><p>Tom: Wasn't he like an ancient? I thought they lived magic?</p><p>Ron: Yea, I guess I should get Jim to teach me how to make better use of him in combat.</p><p>Tom: Rememeber when I had the Ranger that took that class of psychic warrior, cause he thought he could hear people's thoughts. Man, he couldn't hit a barn.</p><p>Ron: Yea, The rest of the group bought him glasses, his aim was so bad. You should remake him.</p><p>Tom, nah, It wouldn't work, Rangers are strikers, and if I'm not hitting, I wont be any good to the party. Those were the good old days...</p><p></p><p>Again, the thoughts above are my own opinion, but that it exactly what the new rules are making me feel like. I mean some of the things in 3rd ED were crazy too, half-dragon, gestalt, binder... But, it was easy to not use them, and while the rules allowed it, they didn't promote it. You could do just as well being a straight fighter. With 4th it is like you have to learn the cool abilities, and what weapons do what, etc, instead of just focusing on who your character is.</p></blockquote><p></p>
[QUOTE="noretoc, post: 4085417, member: 1276"] I agree with the original poster. I could get around and roleplay to any game system, but I use D&D because the rules fit the style of roleplaying that seems to work best with high fantasy. When 3rd Ed came out, I love all except the character reliance on Magic Items. In 4th, we don't need them because we now have DragonBall Z powers that take the place of magic items. The rules of the system have a direct relation of how things are roleplayed. Look at different games. Vampire 3rd edition was much more friendy to the roleplayer. Combat was a small chapter in the book. Skills and traits, were the big thing. Cyberpunk 2020 was built around skills, and tech, and when you played it, the fast and hard rules made people roleplay a certain style. Mechwarrior was more rules than anything, plotting each step a character made on a map. D&D was a nice in between. 4th edition has changed that. Skill that were there for flavor are gone now. Abilities that were there for flavor are gone. In wizards' own word they got rid of things that "didn't do anything". Well thoes thing did do stuff, for thoes of us that like to use the game as a vessel to tell a story. The changes I see are all about "what can I do", rather than "Who am I". Now this might be your cup of tea, and that is fine. There are people out there who don't want to waste time on silly things like being a blacksmith, but for thoes of us who do, the game has changed in a negative way. Arguing that it hasn't will not change the facts. I can already see the day where the following conversation happens. Player 1: Ron's game? nah it sucked. He used a lich with kobold zombie minions! We took him out in 4 rounds. I didn't even have to use my self heal. Player 2: Wow that sucks, Lets go to Jim's I heard that the group almost got wasted by a mindflayer. The only thing that saved em was <insert cool ritual/move here> And then you have us: Ron: man, you guys took out Kildern the Lost, fast. He didn't even have a chance to to use his death gaze. Tom: Wasn't he like an ancient? I thought they lived magic? Ron: Yea, I guess I should get Jim to teach me how to make better use of him in combat. Tom: Rememeber when I had the Ranger that took that class of psychic warrior, cause he thought he could hear people's thoughts. Man, he couldn't hit a barn. Ron: Yea, The rest of the group bought him glasses, his aim was so bad. You should remake him. Tom, nah, It wouldn't work, Rangers are strikers, and if I'm not hitting, I wont be any good to the party. Those were the good old days... Again, the thoughts above are my own opinion, but that it exactly what the new rules are making me feel like. I mean some of the things in 3rd ED were crazy too, half-dragon, gestalt, binder... But, it was easy to not use them, and while the rules allowed it, they didn't promote it. You could do just as well being a straight fighter. With 4th it is like you have to learn the cool abilities, and what weapons do what, etc, instead of just focusing on who your character is. [/QUOTE]
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