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4E: The day the game ate the roleplayer?
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<blockquote data-quote="Jim Williams" data-source="post: 4085619" data-attributes="member: 60697"><p>Good stuff here.</p><p></p><p>In the context of D&D, I think it's important to consider what exactly is the core theme of the game. What is D&D to each of you? To me, D&D is a game of fantasy heroes exploring the dark recesses of the world (and beyond) and slaying monsters for loot and glory. The game does not have to be played this way, but I believe this is its strength.</p><p></p><p>BryonD brings up a great point about the contrast of roleplaying without rules versus with the rules. If D&D is heroic fantasy, if D&D is the dungeon crawl, does the ruleset encourage or strengthen that style of roleplay? I believe it does. And based on what I've seen 4E pulls the game into this theme even more tightly, perhaps at the expense of other styles of play.</p><p></p><p>Does that make it a bad system? I don't think so; it is what it is.</p></blockquote><p></p>
[QUOTE="Jim Williams, post: 4085619, member: 60697"] Good stuff here. In the context of D&D, I think it's important to consider what exactly is the core theme of the game. What is D&D to each of you? To me, D&D is a game of fantasy heroes exploring the dark recesses of the world (and beyond) and slaying monsters for loot and glory. The game does not have to be played this way, but I believe this is its strength. BryonD brings up a great point about the contrast of roleplaying without rules versus with the rules. If D&D is heroic fantasy, if D&D is the dungeon crawl, does the ruleset encourage or strengthen that style of roleplay? I believe it does. And based on what I've seen 4E pulls the game into this theme even more tightly, perhaps at the expense of other styles of play. Does that make it a bad system? I don't think so; it is what it is. [/QUOTE]
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4E: The day the game ate the roleplayer?
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