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General Tabletop Discussion
D&D Older Editions
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4086313" data-attributes="member: 710"><p>No it doesn't make sense if we assume both are of equal importance. Why does the game rules provide details guidelines for rewarding XP and treasure for monsters, but nothing more then the most bare-bone for anything outside of combats? Is it somehow easier for the DM to figure out XP for non-combat encounters then for combat encounters? </p><p>Why can the system provide me only guidelines for fair challenges and fair encounters in regards to combat, but not outside of it? </p><p></p><p>In essence, the short section on non-combat gained XP tell me that this isn't as important for the game as the combat part. It's nearly as optional as the rules for firearms (far later in the book).</p><p></p><p>Any DM just starting the game will find the XP system for combat encounters very comforting, since it tells you next to anything you might want to know (well, except how to determine ELs for monsters with varying CR). But non-combat XP? He will feel left alone. And this might him leading to hesitate using that part of the system.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4086313, member: 710"] No it doesn't make sense if we assume both are of equal importance. Why does the game rules provide details guidelines for rewarding XP and treasure for monsters, but nothing more then the most bare-bone for anything outside of combats? Is it somehow easier for the DM to figure out XP for non-combat encounters then for combat encounters? Why can the system provide me only guidelines for fair challenges and fair encounters in regards to combat, but not outside of it? In essence, the short section on non-combat gained XP tell me that this isn't as important for the game as the combat part. It's nearly as optional as the rules for firearms (far later in the book). Any DM just starting the game will find the XP system for combat encounters very comforting, since it tells you next to anything you might want to know (well, except how to determine ELs for monsters with varying CR). But non-combat XP? He will feel left alone. And this might him leading to hesitate using that part of the system. [/QUOTE]
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4E: The day the game ate the roleplayer?
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