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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4086616" data-attributes="member: 710"><p>Really? You can't even give me any type of guideline you'd follow? (Or did you just choose not to post anything, because it wasn't asked for specifically?) </p><p>But I tell you why I see it as hard to come up with anything: </p><p>What are the chances of success? Does the Paladin have Bluff or Diplomacy? What's the attitude of the warriors? What Sense Motive skill do they have? The rules tell me what theoretically might be possible. Anything from -2 to +20 for each of these skills seems to be reasonable in 3.x. In other words, I have no idea. It might work out fine if I know the Warrior stats (likely for any DM and/or module writer), and it's getting a lot easier if I also have the PCs stats (likely for a DM, impossible for a module writer). </p><p></p><p>And then, there is the thing with the "binary nature" of a 3rd edition social encounter. Roll a Bluff check to make a convincing lie, roll a Diplomacy check to change the opponent's attitude. Wow. Compare that to a combat - roll several attack rolls and damage rolls, make tactical maneuvers, use special abilities. </p><p>Should one single die roll be worth any XP? Should it come even close to the XP of a combat encounter?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4086616, member: 710"] Really? You can't even give me any type of guideline you'd follow? (Or did you just choose not to post anything, because it wasn't asked for specifically?) But I tell you why I see it as hard to come up with anything: What are the chances of success? Does the Paladin have Bluff or Diplomacy? What's the attitude of the warriors? What Sense Motive skill do they have? The rules tell me what theoretically might be possible. Anything from -2 to +20 for each of these skills seems to be reasonable in 3.x. In other words, I have no idea. It might work out fine if I know the Warrior stats (likely for any DM and/or module writer), and it's getting a lot easier if I also have the PCs stats (likely for a DM, impossible for a module writer). And then, there is the thing with the "binary nature" of a 3rd edition social encounter. Roll a Bluff check to make a convincing lie, roll a Diplomacy check to change the opponent's attitude. Wow. Compare that to a combat - roll several attack rolls and damage rolls, make tactical maneuvers, use special abilities. Should one single die roll be worth any XP? Should it come even close to the XP of a combat encounter? [/QUOTE]
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4E: The day the game ate the roleplayer?
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