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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Kishin" data-source="post: 4087601" data-attributes="member: 40956"><p>The whole experience is the sum of the two parts. I honestly have no problem marrying the the roleplaying aspect to the mechanics, and I'm sure anyone who posts on ENWorld is a capable enough DM to do the same. Its practically part of the job description. Feel is all in how you convey it. As I said, I've never, ever, run into any situation in any of the systems I've played in where the mechanics hampered the roleplaying.</p><p></p><p>I think a lot of the '4E kills immersion dead' complaints stem from people occasionally getting more hung up on 'immersion in the minutiae' instead of 'immersion in a cool story'. You said its yourself, you can run a great roleplaying game sitting around the table with your friends, regardless of what you run. Having mechanics that are interesting, fun, and add depth in their function should be another, separate aspect.</p></blockquote><p></p>
[QUOTE="Kishin, post: 4087601, member: 40956"] The whole experience is the sum of the two parts. I honestly have no problem marrying the the roleplaying aspect to the mechanics, and I'm sure anyone who posts on ENWorld is a capable enough DM to do the same. Its practically part of the job description. Feel is all in how you convey it. As I said, I've never, ever, run into any situation in any of the systems I've played in where the mechanics hampered the roleplaying. I think a lot of the '4E kills immersion dead' complaints stem from people occasionally getting more hung up on 'immersion in the minutiae' instead of 'immersion in a cool story'. You said its yourself, you can run a great roleplaying game sitting around the table with your friends, regardless of what you run. Having mechanics that are interesting, fun, and add depth in their function should be another, separate aspect. [/QUOTE]
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4E: The day the game ate the roleplayer?
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