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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Derro" data-source="post: 4089060" data-attributes="member: 51010"><p>I think my point is more in the range of </p><p></p><p>Party A: Fighter, does 10 dps in melee as a 3e style tank. Rogue, does 10 dps by spring attacking. Wizard, shoots 10 dps at range.</p><p></p><p>5 levels later...</p><p></p><p>Using the same tactics Party A: Fighter, does 15 dps in melee as a 3e style tank. Rogue, does 15 dps by spring attacking. Wizard, shoots 15 dps at range.</p><p></p><p>I took out cleric just to maintain the consistency of the effect were talking about. My point is that with the roles as they are the result may change numerically but the delivery remains constant. Consistent, different in potency, still pretty much the same thing.</p><p></p><p>This will change as power increases with more tactical options I'm sure but with the tiers I'm suspicious that classes will look the same at higher levels as they did at lower levels only with bigger, shinier guns. </p><p></p><p>Just a gut feeling. Not hating on 4e. Just not to optimistic about class builds being as varied as they're lauded to be.</p></blockquote><p></p>
[QUOTE="Derro, post: 4089060, member: 51010"] I think my point is more in the range of Party A: Fighter, does 10 dps in melee as a 3e style tank. Rogue, does 10 dps by spring attacking. Wizard, shoots 10 dps at range. 5 levels later... Using the same tactics Party A: Fighter, does 15 dps in melee as a 3e style tank. Rogue, does 15 dps by spring attacking. Wizard, shoots 15 dps at range. I took out cleric just to maintain the consistency of the effect were talking about. My point is that with the roles as they are the result may change numerically but the delivery remains constant. Consistent, different in potency, still pretty much the same thing. This will change as power increases with more tactical options I'm sure but with the tiers I'm suspicious that classes will look the same at higher levels as they did at lower levels only with bigger, shinier guns. Just a gut feeling. Not hating on 4e. Just not to optimistic about class builds being as varied as they're lauded to be. [/QUOTE]
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4E: The day the game ate the roleplayer?
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