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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Derro" data-source="post: 4090296" data-attributes="member: 51010"><p>I'm not sure what that means in reference to the quote. Or at all, really. </p><p></p><p>I jest.</p><p></p><p>Flying invisibility as a 1st string tactic is pretty puerile. That's hardly in the spirit of dungeoneering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> There are plenty of counters to it but the easiest ones aren't always what a GM wants to use. </p><p></p><p>I'm so sick of killing trumped up wizards with mind-flayers. </p><p></p><p>I respect your gear-head. I used your early martial artist to great effect. As such I can see why you like this version so much. It is very smooth and consistent. Like all us gearheads want. I just lament the death of narrativism in <strong>D&D</strong>. 3e was definitely the first nail in the coffin with it's unified skill system and it's +2/-2 consistent ability score scale. Back in my day we had a system shock check... AND We LIked IT!</p><p></p><p>Something I have found in all my years of gaming and all the different systems I've played is this:</p><p></p><p>The tighter the rules, the faster the game. And when somebody finds an exploit it 's hard to correct without a cascade effect. </p><p></p><p>I am <strong>NOT</strong> doom-saying 4e. That is preposterous without all of the data (core books at least, it's all off when splats hit the shelves). And why would I want to? But be aware of the the patterns in the games that came before. All games, not just D&D.</p></blockquote><p></p>
[QUOTE="Derro, post: 4090296, member: 51010"] I'm not sure what that means in reference to the quote. Or at all, really. I jest. Flying invisibility as a 1st string tactic is pretty puerile. That's hardly in the spirit of dungeoneering. :p There are plenty of counters to it but the easiest ones aren't always what a GM wants to use. I'm so sick of killing trumped up wizards with mind-flayers. I respect your gear-head. I used your early martial artist to great effect. As such I can see why you like this version so much. It is very smooth and consistent. Like all us gearheads want. I just lament the death of narrativism in [B]D&D[/B]. 3e was definitely the first nail in the coffin with it's unified skill system and it's +2/-2 consistent ability score scale. Back in my day we had a system shock check... AND We LIked IT! Something I have found in all my years of gaming and all the different systems I've played is this: The tighter the rules, the faster the game. And when somebody finds an exploit it 's hard to correct without a cascade effect. I am [B]NOT[/B] doom-saying 4e. That is preposterous without all of the data (core books at least, it's all off when splats hit the shelves). And why would I want to? But be aware of the the patterns in the games that came before. All games, not just D&D. [/QUOTE]
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4E: The day the game ate the roleplayer?
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