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4E: The day the game ate the roleplayer?
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<blockquote data-quote="Kishin" data-source="post: 4090409" data-attributes="member: 40956"><p>This comes off rather condescending, just so you know. You also used the typical 'D&D is too video game-y/anime-y' argument, which tends to take a lot of weight from what you're saying.</p><p></p><p>I'm 24. I grew up reading fantasy books and medieval history books. I learned about D&D from watching my brother game in our attic with his friends, and learned about play it when I snuck up into his room and flipped through the Red Box. I was around 6 or 7. I consider myself well familiar with what every edition of D&D was 'about', for clarification.</p><p></p><p>Balance is not solely important to video games. Its important to all games. Who wants to play a game where you don't get to have as much fun as the next guy?</p><p></p><p>Casters should be powerful and interesting without completely trivializing their companion's existences and marginalizing the roles they play in the party. I don't think its fair to punish players by not allowing them to play what they want to play and still have an effect in the mechanical aspect of the game. </p><p></p><p>You're basically saying you'd prefer an unbalanced game to one designed for the mutual enjoyment of everyone. I can't really see the reasoning behind that. Its not about being hip; Its about everyone's actions mattering.</p></blockquote><p></p>
[QUOTE="Kishin, post: 4090409, member: 40956"] This comes off rather condescending, just so you know. You also used the typical 'D&D is too video game-y/anime-y' argument, which tends to take a lot of weight from what you're saying. I'm 24. I grew up reading fantasy books and medieval history books. I learned about D&D from watching my brother game in our attic with his friends, and learned about play it when I snuck up into his room and flipped through the Red Box. I was around 6 or 7. I consider myself well familiar with what every edition of D&D was 'about', for clarification. Balance is not solely important to video games. Its important to all games. Who wants to play a game where you don't get to have as much fun as the next guy? Casters should be powerful and interesting without completely trivializing their companion's existences and marginalizing the roles they play in the party. I don't think its fair to punish players by not allowing them to play what they want to play and still have an effect in the mechanical aspect of the game. You're basically saying you'd prefer an unbalanced game to one designed for the mutual enjoyment of everyone. I can't really see the reasoning behind that. Its not about being hip; Its about everyone's actions mattering. [/QUOTE]
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