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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Aus_Snow" data-source="post: 4090862" data-attributes="member: 29112"><p>Huh. And here I am under the impression that fantasy books are <em>more</em> popular today than ever before in human history.</p><p></p><p>Harry Potter, f'rex?</p><p></p><p>I'm pretty sure most roleplayers are (<u>still</u>) highly likely to be readers, too. Sort of goes with the RPG *books* design decision, for that matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>And another thing. . .</p><p></p><p>(emphasis mine)</p><p></p><p>*Maybe* will, not just 'will', but either way, an <em>unprepared</em> Wizard is most likely toast. There is balance, right there. I'm not saying it's 'perfect balance', or 'always balanced', or 'balanced in all possible situations', but it is a kind of balance, and it was quite deliberately retained from earlier editions for that reason.</p><p></p><p>In earlier editions too, magic users / wizards / mages were extremely vulnerable at lower levels. <em>Another</em> balancing factor, relative to other classes' features.</p><p></p><p>It seems pretty clear that game balance has always been attempted, just not always greatly achieved, and I would say (often) improved upon over time. Not all the time, sure. But generally, yes.</p><p></p><p>Which, IMO, tends to be a good thing. Games should be balanced, at least to the point at which playing it in any of the usual ways will be enjoyable on the game level. The 'RP' elements of a RPG tend to take care of themselves, or IOW are more the domain of players and DMs rather than rulesets.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4090862, member: 29112"] Huh. And here I am under the impression that fantasy books are [I]more[/I] popular today than ever before in human history. Harry Potter, f'rex? I'm pretty sure most roleplayers are ([U]still[/U]) highly likely to be readers, too. Sort of goes with the RPG *books* design decision, for that matter. :p And another thing. . . (emphasis mine) *Maybe* will, not just 'will', but either way, an [I]unprepared[/I] Wizard is most likely toast. There is balance, right there. I'm not saying it's 'perfect balance', or 'always balanced', or 'balanced in all possible situations', but it is a kind of balance, and it was quite deliberately retained from earlier editions for that reason. In earlier editions too, magic users / wizards / mages were extremely vulnerable at lower levels. [I]Another[/I] balancing factor, relative to other classes' features. It seems pretty clear that game balance has always been attempted, just not always greatly achieved, and I would say (often) improved upon over time. Not all the time, sure. But generally, yes. Which, IMO, tends to be a good thing. Games should be balanced, at least to the point at which playing it in any of the usual ways will be enjoyable on the game level. The 'RP' elements of a RPG tend to take care of themselves, or IOW are more the domain of players and DMs rather than rulesets. [/QUOTE]
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4E: The day the game ate the roleplayer?
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