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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="noretoc" data-source="post: 4092714" data-attributes="member: 1276"><p>Yes, and I can see that type of thing working in my games too, but here is the troubling part. The rest of the game, does not lend itself to that type of player. It is building itself to be a game where cool people do cooler stuff with cooler powers. When you attract that type of player (the video gamer of today) then all else will fall to the wayside. </p><p></p><p>I'm not saying that WOTC is making a bad decision. The young video gamer type is the demographic they want. There is lots of money there. I am sure the game will be successful, but it will not be the kind of game that I want to play. If I wanted super powers, I could go play MARVEL. The people they are looking to bring in the game want excitement, and action. There are times where I want that too, but I choose a game made for that. If I was to have great shootout, I play cyberpunk. When we want to blow things up, Battletech. I play D&D for the ability to play in an imersive world, that makes sense in it's own context. When I hit my players with a guy that can run up walls ans shoot laser beams out of his eyes, and then teleport behind the fighter and backstab him, I want them to say WTF?? Not.. "darn, I should have taken sense teleport, and hover...".</p><p> </p><p>For any of you that played on NWN servers. You will recognize the type pf player this brings in. The kind that hunt and hunt until they get really high, and then talk to eachother in "role=play speech" until something else comes along to kill. That is what I think this version will come to. We will see for sure, but all of the cards are in place for it to happen. MAybe I'm just too old fashioned.</p></blockquote><p></p>
[QUOTE="noretoc, post: 4092714, member: 1276"] Yes, and I can see that type of thing working in my games too, but here is the troubling part. The rest of the game, does not lend itself to that type of player. It is building itself to be a game where cool people do cooler stuff with cooler powers. When you attract that type of player (the video gamer of today) then all else will fall to the wayside. I'm not saying that WOTC is making a bad decision. The young video gamer type is the demographic they want. There is lots of money there. I am sure the game will be successful, but it will not be the kind of game that I want to play. If I wanted super powers, I could go play MARVEL. The people they are looking to bring in the game want excitement, and action. There are times where I want that too, but I choose a game made for that. If I was to have great shootout, I play cyberpunk. When we want to blow things up, Battletech. I play D&D for the ability to play in an imersive world, that makes sense in it's own context. When I hit my players with a guy that can run up walls ans shoot laser beams out of his eyes, and then teleport behind the fighter and backstab him, I want them to say WTF?? Not.. "darn, I should have taken sense teleport, and hover...". For any of you that played on NWN servers. You will recognize the type pf player this brings in. The kind that hunt and hunt until they get really high, and then talk to eachother in "role=play speech" until something else comes along to kill. That is what I think this version will come to. We will see for sure, but all of the cards are in place for it to happen. MAybe I'm just too old fashioned. [/QUOTE]
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4E: The day the game ate the roleplayer?
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