Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derro" data-source="post: 4096727" data-attributes="member: 51010"><p>The systems most effective at enhancing or even inspiring role-playing generally have something to do with mental condition. At least in my experience. The Unknown Armies meter system is pretty much unparalleled in my opinion. It gives a real sense of consequences that I find lacking in other systems.</p><p></p><p>CoC's sanity system is pretty good but until you actually inflict a quantified condition of insanity on a character there are no real repercussions to losing sanity points. Characters with lower sanity are closer to slipping over the edge but don't really suffer from any sort of condition that would direct role-playing, IIRC. In the original Chaosium rules your POW(er) was usually the main resistance to madness and it didn't suffer any loss as your sanity dwindled. I think in d20 it's a Will save. The system does provide a meter for players so inclined to role-play their descent but it really requires the players initiative.</p><p></p><p>I was never really too fond of the Path system in the Storyteller series. It was mainly in Vampire but there was a humanity variant for Mortals that appeared in the games that featured those character types. I just never really got it. Mechanically it made sense but it seemed very contrived to me. I did like the Demeanor/Nature system though. Demeanor was just a loose guideline but Nature actually enabled you to regain precious Willpower by acting in accordance to your nature, oddly enough.</p><p></p><p>I've been running d20 Conan and the system they have in place for Codes of Honor is pretty good. Having a code of honor gives you a flat +3 bonus to all Will saves and an additional +3 against Corruption (the slow erosion of your souls and sanity). The Codes themselves are defined as Barbaric, Civilized, Chivalrous, and Mercenary. I believe there may be others in supplements I don't yet own. Each one has very specific rules as to what you can and can not do and still maintain your code. They are easy lose if you don't act in accordance to their directives, nigh impossible to regain, and very well suited to the genre. You can also have No Honor if you lose your initial Code. That requires a feat and mechanically acts similar but with reduced benefits. It also puts a taint on you that some sorcerers and outsiders can sense.</p><p></p><p>Alignment as a role-playing tool has always been pretty poor. I see its intention but I think most gamers view it as a straight-jacket instead of a quality. I've largely rid my games of alignment except in certain cases. I do use it to define a character's essence but rarely have the need to use it as a tool. If a character is an outsider they retain their alignment quality regardless of there actions. This actually led to an interesting character arc for one of my players who wanted to play an incubus that reformed over time. He had to go through a whole lot of hardship and scourging to lose his evil quality. Eventually he actually became human and died free of the evil that had damned him.</p><p></p><p>Lately I've taken to offering role-playing experience awards in a very codified manner with guidelines from <a href="http://www.lawfulneutral.com/sweet20/xp.html" target="_blank">this</a> system By Clinton R. Nixon. I had to polish the edges to my liking but it is really effective. Although it didn't help the worst power-gamer in my group. But that is another issue.</p></blockquote><p></p>
[QUOTE="Derro, post: 4096727, member: 51010"] The systems most effective at enhancing or even inspiring role-playing generally have something to do with mental condition. At least in my experience. The Unknown Armies meter system is pretty much unparalleled in my opinion. It gives a real sense of consequences that I find lacking in other systems. CoC's sanity system is pretty good but until you actually inflict a quantified condition of insanity on a character there are no real repercussions to losing sanity points. Characters with lower sanity are closer to slipping over the edge but don't really suffer from any sort of condition that would direct role-playing, IIRC. In the original Chaosium rules your POW(er) was usually the main resistance to madness and it didn't suffer any loss as your sanity dwindled. I think in d20 it's a Will save. The system does provide a meter for players so inclined to role-play their descent but it really requires the players initiative. I was never really too fond of the Path system in the Storyteller series. It was mainly in Vampire but there was a humanity variant for Mortals that appeared in the games that featured those character types. I just never really got it. Mechanically it made sense but it seemed very contrived to me. I did like the Demeanor/Nature system though. Demeanor was just a loose guideline but Nature actually enabled you to regain precious Willpower by acting in accordance to your nature, oddly enough. I've been running d20 Conan and the system they have in place for Codes of Honor is pretty good. Having a code of honor gives you a flat +3 bonus to all Will saves and an additional +3 against Corruption (the slow erosion of your souls and sanity). The Codes themselves are defined as Barbaric, Civilized, Chivalrous, and Mercenary. I believe there may be others in supplements I don't yet own. Each one has very specific rules as to what you can and can not do and still maintain your code. They are easy lose if you don't act in accordance to their directives, nigh impossible to regain, and very well suited to the genre. You can also have No Honor if you lose your initial Code. That requires a feat and mechanically acts similar but with reduced benefits. It also puts a taint on you that some sorcerers and outsiders can sense. Alignment as a role-playing tool has always been pretty poor. I see its intention but I think most gamers view it as a straight-jacket instead of a quality. I've largely rid my games of alignment except in certain cases. I do use it to define a character's essence but rarely have the need to use it as a tool. If a character is an outsider they retain their alignment quality regardless of there actions. This actually led to an interesting character arc for one of my players who wanted to play an incubus that reformed over time. He had to go through a whole lot of hardship and scourging to lose his evil quality. Eventually he actually became human and died free of the evil that had damned him. Lately I've taken to offering role-playing experience awards in a very codified manner with guidelines from [url=http://www.lawfulneutral.com/sweet20/xp.html]this[/url] system By Clinton R. Nixon. I had to polish the edges to my liking but it is really effective. Although it didn't help the worst power-gamer in my group. But that is another issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
Top