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[4e] The Dustbowl (IC)
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<blockquote data-quote="Legildur" data-source="post: 4910898" data-attributes="member: 1258"><p>Caden's instinct twitches as he notes the odd behaviour of the badly damaged skeleton. He hasn't lived this long through lack of a suspicious mind. 'Is something controlling that abomination?' he wonders privately.</p><p></p><p>Confident that the others can deal with the remaining skeleton without his help, Cade maneuvers to a position between the three remaining skeletons and quickly scans the area looking for something else suspicious.</p><p></p><p>A. (sees something new): Seeing a fresh target, Caden tosses his sharp dagger at it and retreats behind the wall again, alerting the others.[sblock=ooc A]Standard Action: Deft Strike (at will) - move 3 squares to O7 via M8 <a href="http://invisiblecastle.com/roller/view/2228862/" target="_blank">Attack (1d20+13=25, for 1d4+9=11 damage)</a> </p><p>Minor Action: <a href="http://invisiblecastle.com/roller/view/2228839/" target="_blank">Perception check (1d20+9=11)</a></p><p>Move Action: reverse of previous move (depending if new target) and attempts to hide from BS2 (or BS1 if needs to be behind the other wall) <a href="http://invisiblecastle.com/roller/view/2228858/" target="_blank">Stealth check at -5 for moving more than 2 squares (1d20+11-5=22)</a>[/sblock]B. (sees nothing new): Still suspcious of the searching skeleton, he tosses his dagger at it's back to make sure before moving to close with the orb-tossing skeletons.[sblock=ooc B]Standard Action: Deft Strike (at will) - move 3 squares to O7 via M8 <a href="http://invisiblecastle.com/roller/view/2228862/" target="_blank">Attack v BN1 (1d20+13=25, for 1d4+9=11 damage)</a> </p><p>Minor Action: <a href="http://invisiblecastle.com/roller/view/2228839/" target="_blank">Perception check (1d20+9=11)</a></p><p>Move Action: move 6 squares to O10 without provoking opportunity attacks.[/sblock]</p></blockquote><p></p>
[QUOTE="Legildur, post: 4910898, member: 1258"] Caden's instinct twitches as he notes the odd behaviour of the badly damaged skeleton. He hasn't lived this long through lack of a suspicious mind. 'Is something controlling that abomination?' he wonders privately. Confident that the others can deal with the remaining skeleton without his help, Cade maneuvers to a position between the three remaining skeletons and quickly scans the area looking for something else suspicious. A. (sees something new): Seeing a fresh target, Caden tosses his sharp dagger at it and retreats behind the wall again, alerting the others.[sblock=ooc A]Standard Action: Deft Strike (at will) - move 3 squares to O7 via M8 [url=http://invisiblecastle.com/roller/view/2228862/]Attack (1d20+13=25, for 1d4+9=11 damage)[/url] Minor Action: [url=http://invisiblecastle.com/roller/view/2228839/]Perception check (1d20+9=11)[/url] Move Action: reverse of previous move (depending if new target) and attempts to hide from BS2 (or BS1 if needs to be behind the other wall) [url=http://invisiblecastle.com/roller/view/2228858/]Stealth check at -5 for moving more than 2 squares (1d20+11-5=22)[/url][/sblock]B. (sees nothing new): Still suspcious of the searching skeleton, he tosses his dagger at it's back to make sure before moving to close with the orb-tossing skeletons.[sblock=ooc B]Standard Action: Deft Strike (at will) - move 3 squares to O7 via M8 [url=http://invisiblecastle.com/roller/view/2228862/]Attack v BN1 (1d20+13=25, for 1d4+9=11 damage)[/url] Minor Action: [url=http://invisiblecastle.com/roller/view/2228839/]Perception check (1d20+9=11)[/url] Move Action: move 6 squares to O10 without provoking opportunity attacks.[/sblock] [/QUOTE]
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