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4e: The final word
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<blockquote data-quote="Engilbrand" data-source="post: 4553669" data-attributes="member: 44184"><p>Apparently, D&D only existed in a brief flash back in the early 70s when a couple of guys started playing a strange game. NOTHING after that point is D&D. AD&D? Not D&D. Why not? I have no idea, but I'll assume that it was because it had differences from that initial game. 3rd edition? Nope. Why not? It's different. 4e? Obviously not. Why not? It's different.</p><p>I think that I've finally figured out the idea behind thread wars. Two sides have different definitions for something. One is all-encompassing. The other precludes everything but what that side wants.</p><p>Last year, I was involved in an awesome Forgotten Realms game. It was set in the Underdark and was pretty cool. It was D&D. It just happened to be played with the New World of Darkness rules.</p><p>In the near future, my Exalted group is switching the game over to modified 4th edition rules. Why? Because they're awesome mechanics. That will be an Exalted game.</p><p></p><p>For me, D&D is a game where I get together with friends and roll d4,6,8,10,12,20s. We play adventurers who are trying to accomplish something. We play it in a fantasy world that has dragons, orcs, trolls and ilithids. When something attracts my attention nearby, I roll a d20 and add a skill to see if I heard it. When there's a monster in front of me, I attack it. The Wizard in the group throws Fireballs, and the Cleric heals me. All of this is normal in 4th edition.</p><p></p><p>For some, D&D appears to be some very specific mechanics. Anything that's different is obviously wrong and not D&D. That's ridiculous.</p><p></p><p>Maybe you want to argue flavor. That can be done. Ignoring mechanics, what is D&D flavor? I submit that it's not much different than what I posted. Maybe I'm wrong. I do know that my players, 2 of whom are in their 40s, really like 4th edition. One of them loved 1st edition, especially the feel, and lamented how 3.5 was so far off of it. When he started hearing about 4th edition, he saw some similarities to 1st. After a number of games, he has said not only that 4th edition captures 1st edition feel, but that it is the best system for D&D that he has played.</p><p></p><p>When it comes to the differences between 1st and 4th, it always seems like 1st edition proponents believe that D&D should only be a hard game where you are constantly struggling to make things happen and it's very easy and fun to die. This doesn't make sense to me. I thought that D&D was about being heroic and overcoming challenging encounters.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4553669, member: 44184"] Apparently, D&D only existed in a brief flash back in the early 70s when a couple of guys started playing a strange game. NOTHING after that point is D&D. AD&D? Not D&D. Why not? I have no idea, but I'll assume that it was because it had differences from that initial game. 3rd edition? Nope. Why not? It's different. 4e? Obviously not. Why not? It's different. I think that I've finally figured out the idea behind thread wars. Two sides have different definitions for something. One is all-encompassing. The other precludes everything but what that side wants. Last year, I was involved in an awesome Forgotten Realms game. It was set in the Underdark and was pretty cool. It was D&D. It just happened to be played with the New World of Darkness rules. In the near future, my Exalted group is switching the game over to modified 4th edition rules. Why? Because they're awesome mechanics. That will be an Exalted game. For me, D&D is a game where I get together with friends and roll d4,6,8,10,12,20s. We play adventurers who are trying to accomplish something. We play it in a fantasy world that has dragons, orcs, trolls and ilithids. When something attracts my attention nearby, I roll a d20 and add a skill to see if I heard it. When there's a monster in front of me, I attack it. The Wizard in the group throws Fireballs, and the Cleric heals me. All of this is normal in 4th edition. For some, D&D appears to be some very specific mechanics. Anything that's different is obviously wrong and not D&D. That's ridiculous. Maybe you want to argue flavor. That can be done. Ignoring mechanics, what is D&D flavor? I submit that it's not much different than what I posted. Maybe I'm wrong. I do know that my players, 2 of whom are in their 40s, really like 4th edition. One of them loved 1st edition, especially the feel, and lamented how 3.5 was so far off of it. When he started hearing about 4th edition, he saw some similarities to 1st. After a number of games, he has said not only that 4th edition captures 1st edition feel, but that it is the best system for D&D that he has played. When it comes to the differences between 1st and 4th, it always seems like 1st edition proponents believe that D&D should only be a hard game where you are constantly struggling to make things happen and it's very easy and fun to die. This doesn't make sense to me. I thought that D&D was about being heroic and overcoming challenging encounters. [/QUOTE]
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