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4E, the Grind and Why I Play
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<blockquote data-quote="Herschel" data-source="post: 4784115" data-attributes="member: 78357"><p>I find that 4E is the edition it is most important to play at first level. The powers structure and roles are pretty different from earlier editions that there aren't a bunch of experienced players to play along with and lean on while you learn. It's new for everyone.</p><p> </p><p>This means that you discover how to use your at-wills, Encounter, Racial & Daily first. Then you can grab a Utility to accentuate your skills and/or retrain one you don't like. Character development is a progression of experimentation rather than a plotted course. As you build you not only become more efficient with the powers you have, but you understand better how they work and which things work well with them. </p><p> </p><p>I find this has sped up combat greatly. I don't feel grind and find it mysterious that people do. Sure, some combats last longer but that's a positive feature. I'd grow pretty bored very quickly if every encounter were 'unload my encounter powers and maybe a daily and call it a win'. I like finding creative uses for my powers, including my at-wills, and have a blast.</p><p> </p><p>Example: The PHB2 promo adventure. It was a solid adventure to play with characters designed by the players, would likely be much better with characters they'd played since first level, but was kind of a mess as presented because there were new classes, new powers and not many people had even played a Paragon Tier character yet and were used to all the power and combo choices from characters they'd played let alone new ones.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4784115, member: 78357"] I find that 4E is the edition it is most important to play at first level. The powers structure and roles are pretty different from earlier editions that there aren't a bunch of experienced players to play along with and lean on while you learn. It's new for everyone. This means that you discover how to use your at-wills, Encounter, Racial & Daily first. Then you can grab a Utility to accentuate your skills and/or retrain one you don't like. Character development is a progression of experimentation rather than a plotted course. As you build you not only become more efficient with the powers you have, but you understand better how they work and which things work well with them. I find this has sped up combat greatly. I don't feel grind and find it mysterious that people do. Sure, some combats last longer but that's a positive feature. I'd grow pretty bored very quickly if every encounter were 'unload my encounter powers and maybe a daily and call it a win'. I like finding creative uses for my powers, including my at-wills, and have a blast. Example: The PHB2 promo adventure. It was a solid adventure to play with characters designed by the players, would likely be much better with characters they'd played since first level, but was kind of a mess as presented because there were new classes, new powers and not many people had even played a Paragon Tier character yet and were used to all the power and combo choices from characters they'd played let alone new ones. [/QUOTE]
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