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4E, the Grind and Why I Play
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<blockquote data-quote="I'm A Banana" data-source="post: 4784919" data-attributes="member: 2067"><p>I don't think it's necessary, but I do think it is beneficial. It creates a more diverse game, a stronger game, with more concepts elaborated within it. It makes the game a better "system" for launching your own games. It makes the game less of a program, and more of an unexpected delight. It increases the amount of things to learn and thus the amount of things to master, and, at the core of all games, is the human fascination with learning something new. It adds replay value, it adds interest, and it adds dimension. </p><p></p><p>It has it's risks, but I think 4e did the baby-bathwater trick with the powers system. </p><p></p><p>And you can make a vanilla "one size fits all" powers system, but, as this thread and multiple others demonstrates, one size never really fits all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I dunno from the Bo9S, since it was more about the styles than the classes.</p><p></p><p>But the last three? Yeah, they played pretty dramatically differently, in different sorts of challenges (the sole axis of difference wasn't, of course, combat difference in 3e, but even in combat they were pretty distinct). </p><p></p><p>And those three played pretty distinctly differently from the former three as well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4784919, member: 2067"] I don't think it's necessary, but I do think it is beneficial. It creates a more diverse game, a stronger game, with more concepts elaborated within it. It makes the game a better "system" for launching your own games. It makes the game less of a program, and more of an unexpected delight. It increases the amount of things to learn and thus the amount of things to master, and, at the core of all games, is the human fascination with learning something new. It adds replay value, it adds interest, and it adds dimension. It has it's risks, but I think 4e did the baby-bathwater trick with the powers system. And you can make a vanilla "one size fits all" powers system, but, as this thread and multiple others demonstrates, one size never really fits all. ;) I dunno from the Bo9S, since it was more about the styles than the classes. But the last three? Yeah, they played pretty dramatically differently, in different sorts of challenges (the sole axis of difference wasn't, of course, combat difference in 3e, but even in combat they were pretty distinct). And those three played pretty distinctly differently from the former three as well. [/QUOTE]
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