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4E, the Grind and Why I Play
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<blockquote data-quote="Storminator" data-source="post: 4785033" data-attributes="member: 305"><p>Even beyond the flavor issue the classes operate vastly differently. </p><p></p><p>Our wizard is effective from anywhere on the battlefield. He has close and long ranged powers, he deals immediate and ongoing damage. He moves enemies and holds them in place. He can go down in a hurry, or he can blow powers to keep himself up. He has powers in all action types: minor, move, standard, free and reaction.</p><p></p><p>Our fighter has no range. If you get near him he will grind you down. He's consistent, methodical, and tough. He has ordinary movement - nothing fancy. He has no use for minor actions, except for a single dragonbreath per encounter.</p><p></p><p>The rogue is spectacular, both in success and failure. His damage is incomparable, and his durability is very poor. He has short range, but range at will. He is highly mobile, almost to the point of choosing where he wants to be. Tactics revolve around him... who will he flank? With whom will he flank? Who will he flank next? These are the most important questions of any fight. He has no use for minor actions.</p><p></p><p>Our warlord is playing on a different level altogether. He has passive powers, like the initiative and action point bonuses. He controls our team movements, he moves the enemy, and he grants the rest of us extra actions. When he fights, he does it at reach, the only one of us that can. He heals. He uses all action types.</p><p></p><p>Our swordmage teleports like a blink dog. He deals damage to groups, to singles, and to pairs. He can't (won't?) hold point, but he deals a steady stream of damage everywhere. He uses all action types, but really shines when he's attacking out of turn. It seems like he does almost as much damage when using his reaction attacks. He's the best suited to action on his own - tough, highly mobile for when it goes sour, and solid damage. </p><p></p><p>My cleric uses more actions, and has more encounter powers than any other PC. If I had an extra minor action I would use it almost every turn. I can be extremely effective, even if I never attack. My healing is extraordinarily good. Everything I do that's important is measured by how well I help the rest of the party - how much did I heal? Who did I give the attack bonus to? The defense? The save? Did I grant the rogue combat advantage? Did I trigger a Second Wind? </p><p></p><p>All classes play the same? Not even close.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4785033, member: 305"] Even beyond the flavor issue the classes operate vastly differently. Our wizard is effective from anywhere on the battlefield. He has close and long ranged powers, he deals immediate and ongoing damage. He moves enemies and holds them in place. He can go down in a hurry, or he can blow powers to keep himself up. He has powers in all action types: minor, move, standard, free and reaction. Our fighter has no range. If you get near him he will grind you down. He's consistent, methodical, and tough. He has ordinary movement - nothing fancy. He has no use for minor actions, except for a single dragonbreath per encounter. The rogue is spectacular, both in success and failure. His damage is incomparable, and his durability is very poor. He has short range, but range at will. He is highly mobile, almost to the point of choosing where he wants to be. Tactics revolve around him... who will he flank? With whom will he flank? Who will he flank next? These are the most important questions of any fight. He has no use for minor actions. Our warlord is playing on a different level altogether. He has passive powers, like the initiative and action point bonuses. He controls our team movements, he moves the enemy, and he grants the rest of us extra actions. When he fights, he does it at reach, the only one of us that can. He heals. He uses all action types. Our swordmage teleports like a blink dog. He deals damage to groups, to singles, and to pairs. He can't (won't?) hold point, but he deals a steady stream of damage everywhere. He uses all action types, but really shines when he's attacking out of turn. It seems like he does almost as much damage when using his reaction attacks. He's the best suited to action on his own - tough, highly mobile for when it goes sour, and solid damage. My cleric uses more actions, and has more encounter powers than any other PC. If I had an extra minor action I would use it almost every turn. I can be extremely effective, even if I never attack. My healing is extraordinarily good. Everything I do that's important is measured by how well I help the rest of the party - how much did I heal? Who did I give the attack bonus to? The defense? The save? Did I grant the rogue combat advantage? Did I trigger a Second Wind? All classes play the same? Not even close. PS [/QUOTE]
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