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General Tabletop Discussion
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4E, the Grind and Why I Play
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4785135" data-attributes="member: 710"><p>Just to pick out one uniqueness: Clerics in 4E have to worry about when to spend actions to heal and when to spend actions to boost attacks, for example. That's not a concern of the Wizard or the Fighter. The Wizard has to worry whether he has to target multiple foes or whether he better focuses on one and limits its maneuverability or offensive abilities. </p><p></p><p>The classes still have their "mini-games". The resource pool they have might look the same, but the contents are different. I do not think a game is necessarily "enriched" (or even better) if it tries to make the resource pools different. Especially since even 3E already kept one common major resource pool the same - the number of actions each character had. </p><p></p><p>I might think differently if casting times in 3E where different. (And I think that would also have made the whole balance considerations a lot better - if you spend 5 rounds to pump energy into your fireball, it's totally justified to deal even 10d6 points of damage in a 20 ft radius burst.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4785135, member: 710"] Just to pick out one uniqueness: Clerics in 4E have to worry about when to spend actions to heal and when to spend actions to boost attacks, for example. That's not a concern of the Wizard or the Fighter. The Wizard has to worry whether he has to target multiple foes or whether he better focuses on one and limits its maneuverability or offensive abilities. The classes still have their "mini-games". The resource pool they have might look the same, but the contents are different. I do not think a game is necessarily "enriched" (or even better) if it tries to make the resource pools different. Especially since even 3E already kept one common major resource pool the same - the number of actions each character had. I might think differently if casting times in 3E where different. (And I think that would also have made the whole balance considerations a lot better - if you spend 5 rounds to pump energy into your fireball, it's totally justified to deal even 10d6 points of damage in a 20 ft radius burst.) [/QUOTE]
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