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4E, the Grind and Why I Play
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<blockquote data-quote="Harlekin" data-source="post: 4785218" data-attributes="member: 18615"><p>I think a lot of these options are just illusions set up by the game system.</p><p></p><p>However, in reality how often do you actually have that many meaningful options? Most mid-level (6-10) wizards/clerics have ~6-8 spells that actually change the course of the fight. Most of these spells are obviously when you should cast them and some are just false choices. It doesn't do you much good if your choices are Fireball, Dispel Magic, Flight, dimension door and Force Orb while your Fighters are in melee with a dire bear that is kicking their but. </p><p></p><p>Clerics are even worse, because it is often not as obvious which of your choices are bad choices. Most low level healing spells heal less than an average attack does damage, so the likelihood is high that a cleric healing just wastes his action. Moreover, I think most of us have seen battle clerics that buff themselves for the first 3 rounds of a battle only to realize that the fight is over by the time they are ready for action. </p><p></p><p>Of course there is a once in a blue mood situation where a minor spell can change the situation in an impressive way. And such an event is clearly memorable. But it happens much rarer in theory than in practice.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4785218, member: 18615"] I think a lot of these options are just illusions set up by the game system. However, in reality how often do you actually have that many meaningful options? Most mid-level (6-10) wizards/clerics have ~6-8 spells that actually change the course of the fight. Most of these spells are obviously when you should cast them and some are just false choices. It doesn't do you much good if your choices are Fireball, Dispel Magic, Flight, dimension door and Force Orb while your Fighters are in melee with a dire bear that is kicking their but. Clerics are even worse, because it is often not as obvious which of your choices are bad choices. Most low level healing spells heal less than an average attack does damage, so the likelihood is high that a cleric healing just wastes his action. Moreover, I think most of us have seen battle clerics that buff themselves for the first 3 rounds of a battle only to realize that the fight is over by the time they are ready for action. Of course there is a once in a blue mood situation where a minor spell can change the situation in an impressive way. And such an event is clearly memorable. But it happens much rarer in theory than in practice. [/QUOTE]
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