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4E, the Grind and Why I Play
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<blockquote data-quote="I'm A Banana" data-source="post: 4785294" data-attributes="member: 2067"><p>Co-ordinating the chaos of millions of angry, rushed consumers is an excersize in herding cats. Any team that can do it is dancing a waltz more elegant than the stars in the heavens. Likewise, simple mechanics make complex things easy to understand and adjudicate, which is elegance. </p><p></p><p></p><p></p><p>More likely, I'm misunderstanding you. Yes, distinct mechanics are good because they give more choice. It's not the only reason they're good, but it's one of (if not the) major one.</p><p></p><p></p><p></p><p>I don't think 3e combats ever really devolved to the level of "pattern play," mostly because they could be so binary. But that has little to do with the level of mechanical diversity in character abilities. </p><p></p><p></p><p></p><p>That's a potential problem for newbies coming in from a certain angle, yeah. </p><p></p><p></p><p></p><p>Mmm....in my experience, a party who used diverse mechanics played better than a party that all used the same mechanics. The interactions and strategies were different, they evolved, and they changed against different challenges as both the original player learned them, and the party learned them. </p><p></p><p>Variety is a good thing, in moderation. 4e goes too far with homogeneity on that level, in my opinion.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4785294, member: 2067"] Co-ordinating the chaos of millions of angry, rushed consumers is an excersize in herding cats. Any team that can do it is dancing a waltz more elegant than the stars in the heavens. Likewise, simple mechanics make complex things easy to understand and adjudicate, which is elegance. More likely, I'm misunderstanding you. Yes, distinct mechanics are good because they give more choice. It's not the only reason they're good, but it's one of (if not the) major one. I don't think 3e combats ever really devolved to the level of "pattern play," mostly because they could be so binary. But that has little to do with the level of mechanical diversity in character abilities. That's a potential problem for newbies coming in from a certain angle, yeah. Mmm....in my experience, a party who used diverse mechanics played better than a party that all used the same mechanics. The interactions and strategies were different, they evolved, and they changed against different challenges as both the original player learned them, and the party learned them. Variety is a good thing, in moderation. 4e goes too far with homogeneity on that level, in my opinion. [/QUOTE]
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