Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E, the Grind and Why I Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 4788937" data-attributes="member: 54877"><p>Hero system was brought up earlier as an option for someone who didn't like the "sameness of 4E". I suggest that anyone who doesn't like 4E for that reason, will not like Hero either. Because Hero is the king of "effects based system", where all the mechanics are the same under the hood. If you've got a fireball or punch or quarterstaff--it's all a version of the same mechanic with different special effects. Sure, the "Killing Attacks" are slightly different for swords and the like--but that is because Hero has two different kinds of "hit points" to target.</p><p> </p><p>But mainly, if you wanted 4E to have more variety of mechanics, the way to do that is not to give each class some unique mechanice. Rather, take a leaf from Hero and expand the system so that it will support more mechanics for all characters. Ideally, the expansion would be optional, to keep the base simple for beginners. If the game is more complex, then more variety will emerge in given games as people make different choices.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4788937, member: 54877"] Hero system was brought up earlier as an option for someone who didn't like the "sameness of 4E". I suggest that anyone who doesn't like 4E for that reason, will not like Hero either. Because Hero is the king of "effects based system", where all the mechanics are the same under the hood. If you've got a fireball or punch or quarterstaff--it's all a version of the same mechanic with different special effects. Sure, the "Killing Attacks" are slightly different for swords and the like--but that is because Hero has two different kinds of "hit points" to target. But mainly, if you wanted 4E to have more variety of mechanics, the way to do that is not to give each class some unique mechanice. Rather, take a leaf from Hero and expand the system so that it will support more mechanics for all characters. Ideally, the expansion would be optional, to keep the base simple for beginners. If the game is more complex, then more variety will emerge in given games as people make different choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E, the Grind and Why I Play
Top