Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E, the Grind and Why I Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4789024" data-attributes="member: 70874"><p>More options do not necessarily mean more choices, and more variation in options does not necessarily mean more variation. 3e is a perfect example of this.</p><p></p><p>The question is not really "are there lots of options", lots of options is easy to make if you don't care that no one in their right mind will choose them. To make an interesting game, you need to have options where the benefits of each option is similar to as many other options as possible. That is not to say they need to be the same, far from it, but they need to have a close relation in value.</p><p></p><p>The system of actions and resources that 4e has laid out does this very well. With a few exceptions, there are no instances where singular options become the norm for all players, styles, experiences, or campaigns.</p><p></p><p>Indeed, simpler base systems allow designers to more easily lay out the options in such a manner that more of these options will be valid choices than when base systems are complex and varied. That is to say, yes, the base system of dnd 4e and the design mantra that spawned it are more likely to give you a more varied play experience than a system with a different system for each class.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4789024, member: 70874"] More options do not necessarily mean more choices, and more variation in options does not necessarily mean more variation. 3e is a perfect example of this. The question is not really "are there lots of options", lots of options is easy to make if you don't care that no one in their right mind will choose them. To make an interesting game, you need to have options where the benefits of each option is similar to as many other options as possible. That is not to say they need to be the same, far from it, but they need to have a close relation in value. The system of actions and resources that 4e has laid out does this very well. With a few exceptions, there are no instances where singular options become the norm for all players, styles, experiences, or campaigns. Indeed, simpler base systems allow designers to more easily lay out the options in such a manner that more of these options will be valid choices than when base systems are complex and varied. That is to say, yes, the base system of dnd 4e and the design mantra that spawned it are more likely to give you a more varied play experience than a system with a different system for each class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E, the Grind and Why I Play
Top