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4E, the Grind and Why I Play
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<blockquote data-quote="billd91" data-source="post: 4789653" data-attributes="member: 3400"><p>That's one way, I suppose. But I think part of the point of the "sameness" argument and the comparison with Hero is that 4e is a class-based system and Hero is not and players come to know this. You approach Hero knowing that all mechanical difference between characters is in the way the points are spent and mechanics can be blended within the same character as long as you have the points to spend. You approach D&D knowing that your class determines a lot about what sorts of mechanics will be important to you and you can blend them as long as you have the levels to multiclass.</p><p></p><p>Now with 4e, your access to mechanics is very similar (though the flavor varies) but your ability to mix is even more limited than before because you don't have access to everything you have points for in Hero, nor do you get access to all the powers of a class via multiclassing. You get a subset via multiclassing, which offers some signature move style flexibility but little of the potential breadth offered by the other two.</p></blockquote><p></p>
[QUOTE="billd91, post: 4789653, member: 3400"] That's one way, I suppose. But I think part of the point of the "sameness" argument and the comparison with Hero is that 4e is a class-based system and Hero is not and players come to know this. You approach Hero knowing that all mechanical difference between characters is in the way the points are spent and mechanics can be blended within the same character as long as you have the points to spend. You approach D&D knowing that your class determines a lot about what sorts of mechanics will be important to you and you can blend them as long as you have the levels to multiclass. Now with 4e, your access to mechanics is very similar (though the flavor varies) but your ability to mix is even more limited than before because you don't have access to everything you have points for in Hero, nor do you get access to all the powers of a class via multiclassing. You get a subset via multiclassing, which offers some signature move style flexibility but little of the potential breadth offered by the other two. [/QUOTE]
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