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<blockquote data-quote="Ariosto" data-source="post: 4790886" data-attributes="member: 80487"><p>Yeah, I'm not a huge fan of 3E combats, either.</p><p></p><p>In older editions, a whole minute per player per round would be s l o o o w!</p><p></p><p>Advanced (1st ed.) -- and also Original in most of my experience -- is simultaneous moves, which really moves. </p><p></p><p>What will you do? Beginners, and folks who are naturally slow at expressing their thoughts, require patience. More typically, a dawdling player is a dawdling character.</p><p></p><p>Often, the team "caller" will be ready with the players' plan by the time the DM is done deciding for the monsters -- so even that "per player" factor does not really come into the equation.</p><p></p><p>Number of figures does not make a big difference in actually moving them (if one is even using models). Dice don't have to be rolled one at time.</p><p></p><p>Low levels mean poor chances to hit, but also few hits to fell a foe; at high levels, those factors tend to be reversed. The accumulation of hit points by player-characters slows after "name" level. As attrition wears down hit points from fight to fight, other resources (such as spells) tend to get depleted as well.</p><p></p><p>A fight could be settled in just a couple of rounds, or even a single one (e.g., four 3rd-level fighters slay half a dozen kobolds and put the rest to flight). A giant fully surrounded by fighters of adequate level might go down in three or four rounds -- while a couple of the men each "take one for the team". A really bitter high-level fight could go 16 rounds or more ... but it might take only a minute or two per round.</p><p></p><p>An hour? That's epic!</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4790886, member: 80487"] Yeah, I'm not a huge fan of 3E combats, either. In older editions, a whole minute per player per round would be s l o o o w! Advanced (1st ed.) -- and also Original in most of my experience -- is simultaneous moves, which really moves. What will you do? Beginners, and folks who are naturally slow at expressing their thoughts, require patience. More typically, a dawdling player is a dawdling character. Often, the team "caller" will be ready with the players' plan by the time the DM is done deciding for the monsters -- so even that "per player" factor does not really come into the equation. Number of figures does not make a big difference in actually moving them (if one is even using models). Dice don't have to be rolled one at time. Low levels mean poor chances to hit, but also few hits to fell a foe; at high levels, those factors tend to be reversed. The accumulation of hit points by player-characters slows after "name" level. As attrition wears down hit points from fight to fight, other resources (such as spells) tend to get depleted as well. A fight could be settled in just a couple of rounds, or even a single one (e.g., four 3rd-level fighters slay half a dozen kobolds and put the rest to flight). A giant fully surrounded by fighters of adequate level might go down in three or four rounds -- while a couple of the men each "take one for the team". A really bitter high-level fight could go 16 rounds or more ... but it might take only a minute or two per round. An hour? That's epic! [/QUOTE]
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