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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the metagame.
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<blockquote data-quote="Kzach" data-source="post: 4463533" data-attributes="member: 56189"><p>I've listened to all the podcasts. I've read every press release. I've followed as many conversations as is humanly possible to tolerate on forums and blogs everywhere. And I have come to one significant conclusion.</p><p></p><p>4e encourages metagaming.</p><p></p><p>From telling players which monsters are minions, to knowing what AC a monster hits, to being told you've just started a skill challenge and which skills are primary to success, to knowing whenever a monster is bloodied or not. There are numerous examples of how 4e encourages or even requires metagaming.</p><p></p><p>Now, ask me five years ago if I liked this idea and I probably would've torn your face off and told you you're ruining the hobby. But nowadays I differentiate between good and bad metagaming.</p><p></p><p>'Good' metagaming is rules-based and centres around the concept of the players making solid and informed tactical decisions.</p><p></p><p>'Bad' metagaming is when people use information they have but their character wouldn't have, to gain some advantage in the game.</p><p></p><p>At least, that's my take. I was curious to see what everyone else thought on this matter and whether or not they've railed against the trend and stuck to their old-guard habits, or have embraced the new ideology and make regular sacrifices to the 4e gods.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4463533, member: 56189"] I've listened to all the podcasts. I've read every press release. I've followed as many conversations as is humanly possible to tolerate on forums and blogs everywhere. And I have come to one significant conclusion. 4e encourages metagaming. From telling players which monsters are minions, to knowing what AC a monster hits, to being told you've just started a skill challenge and which skills are primary to success, to knowing whenever a monster is bloodied or not. There are numerous examples of how 4e encourages or even requires metagaming. Now, ask me five years ago if I liked this idea and I probably would've torn your face off and told you you're ruining the hobby. But nowadays I differentiate between good and bad metagaming. 'Good' metagaming is rules-based and centres around the concept of the players making solid and informed tactical decisions. 'Bad' metagaming is when people use information they have but their character wouldn't have, to gain some advantage in the game. At least, that's my take. I was curious to see what everyone else thought on this matter and whether or not they've railed against the trend and stuck to their old-guard habits, or have embraced the new ideology and make regular sacrifices to the 4e gods. [/QUOTE]
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