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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the metagame.
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<blockquote data-quote="Dausuul" data-source="post: 4466150" data-attributes="member: 58197"><p>My attitude is that one should not try to hide mechanical information, but one also should not reveal it ahead of time.</p><p></p><p>When the PCs go into battle, I don't announce which monsters are minions and which not (though it's often obvious in context); but once they knock down a minion in one hit, I won't try to hide the fact that all the similar-looking monsters in the fight are also minions.</p><p></p><p>I won't tell them what a monster's AC is before combat starts, but after a few attacks I'll go ahead and let them know - by that point they've usually got it bracketed anyway.</p><p></p><p>I don't announce monster special abilities before they're used, but after the monster rips some PC a new one and the players say, "What the hell? How did he <em>do</em> that?" I'll explain (with a gleeful smirk) how the attack works.</p><p></p><p>I find this approach minimizes confusion at the gaming table, while preserving my ability to surprise and terrify.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4466150, member: 58197"] My attitude is that one should not try to hide mechanical information, but one also should not reveal it ahead of time. When the PCs go into battle, I don't announce which monsters are minions and which not (though it's often obvious in context); but once they knock down a minion in one hit, I won't try to hide the fact that all the similar-looking monsters in the fight are also minions. I won't tell them what a monster's AC is before combat starts, but after a few attacks I'll go ahead and let them know - by that point they've usually got it bracketed anyway. I don't announce monster special abilities before they're used, but after the monster rips some PC a new one and the players say, "What the hell? How did he [I]do[/I] that?" I'll explain (with a gleeful smirk) how the attack works. I find this approach minimizes confusion at the gaming table, while preserving my ability to surprise and terrify. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e: the metagame.
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