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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the metagame.
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<blockquote data-quote="Disengage" data-source="post: 4466671" data-attributes="member: 77227"><p>I'll never tell my players who is a minion and who is not. If they use a Daily Power on one, too freaking bad. Players need to be more conservative with the new Power system anyway.</p><p></p><p>I'll never outright tell someone is "Bloodied". I might have in other games, but since Bloodied is now an official term, I'll describe it differently. If an enemy is, however, blatantly Bloodied, I will describe in certain terms that a character can recognize that a given enemy is weakened to a point that can be exploited in a certain way. I will never allay their confusion completely. They will always have the shadow of a doubt that what they're about to do won't work, <em>as they should.</em></p><p></p><p>I discourage talk at the table. 4E is indeed about teamwork, but I rarely let the players talk to each other much more than their characters actually would <em>in battle.</em> If some character wants to take advantage of an enemy that's just be pushed a square, they need to do it on the fly.</p><p></p><p>I'll never tell my players how many hit points an enemy has or what its AC is. In 3.5E, a player never knew his "Charm Person" worked until the enemy didn't attack him.</p><p></p><p>I realize that several of these practices make 4E harder, and it's maybe even not how things should be played. But this is the way I've always done things, and just because 4E seems to discourage it a little more than previous editions, I'm giving it the middle finger and doing it the way we always have.</p><p></p><p>Am I the only person who does this?</p></blockquote><p></p>
[QUOTE="Disengage, post: 4466671, member: 77227"] I'll never tell my players who is a minion and who is not. If they use a Daily Power on one, too freaking bad. Players need to be more conservative with the new Power system anyway. I'll never outright tell someone is "Bloodied". I might have in other games, but since Bloodied is now an official term, I'll describe it differently. If an enemy is, however, blatantly Bloodied, I will describe in certain terms that a character can recognize that a given enemy is weakened to a point that can be exploited in a certain way. I will never allay their confusion completely. They will always have the shadow of a doubt that what they're about to do won't work, [I]as they should.[/I] I discourage talk at the table. 4E is indeed about teamwork, but I rarely let the players talk to each other much more than their characters actually would [I]in battle.[/I] If some character wants to take advantage of an enemy that's just be pushed a square, they need to do it on the fly. I'll never tell my players how many hit points an enemy has or what its AC is. In 3.5E, a player never knew his "Charm Person" worked until the enemy didn't attack him. I realize that several of these practices make 4E harder, and it's maybe even not how things should be played. But this is the way I've always done things, and just because 4E seems to discourage it a little more than previous editions, I'm giving it the middle finger and doing it the way we always have. Am I the only person who does this? [/QUOTE]
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4e: the metagame.
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