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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the metagame.
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<blockquote data-quote="WalterKovacs" data-source="post: 4469736" data-attributes="member: 63763"><p>One problem... while it's easy to force players to "play down" to the low intelligence or wisdom they've chosen for their rogue ... what about the intelligence on the wizard or the tactical warlord? What if the character should be smarter than the player, doesn't it break the immersion for the characters to be limited by the tactical inefficiencies of the players?</p><p> </p><p>Similarly, a group of adventurers with any experience will have cohesion and comraderie that would allow for quick decision making and tactical maneuvering that would, in game, be much quicker than the back and forth at the table, and hmm and hawing.</p><p> </p><p>I would fully expect a rogue to ask for combat advantage [assuming he isn't trying to stealth], in some manner like "Hey, Cleric, flash this guy and blind him, I'll take care of the rest". </p><p> </p><p>Now the pinning down of AC is metagamy, but at the same time, outside of a few situational powers, knowing the monsters AC means knowing whether the attack hit or not when you initially rolled it. [knowing the various defences is a bit harder to pin down though]. Most games, even the most metagamey and gamist, will at least require you go back to be in the same general area as the rest of the party to tell them about the treasure a few chambers over.</p><p> </p><p></p><p> </p><p>Basically, what I'm saying is that odds are the adventurer's are <em>more</em> skilled than the players are at communicating this kind of information in the heat of battle. Talking is a free action. If a monster understands them, and has any way of preventing their plans then perhaps he might stop it. </p><p> </p><p> </p><p> </p><p>However, telling them that they have unlocked the ability to use certain powers ... which are also metagame, out of character terms ... It just seems like avoiding the word bloodied and then saying "by the way, out of character, you can use all your bloodied based effects now" instead of just saying "he is bloodied", which at least sounds like something that could be in game.</p><p> </p><p>Of course, the whole dice rolling thing, knowing what hit or didn't hit and how much damage you did is all metagamey too ... maybe the DM should just roll everyone's dice behind the screen and narate the results. Also a player knowing their own hp value is a bit of a metagame concept too as they can figure out precisely how much healing they need ...</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4469736, member: 63763"] One problem... while it's easy to force players to "play down" to the low intelligence or wisdom they've chosen for their rogue ... what about the intelligence on the wizard or the tactical warlord? What if the character should be smarter than the player, doesn't it break the immersion for the characters to be limited by the tactical inefficiencies of the players? Similarly, a group of adventurers with any experience will have cohesion and comraderie that would allow for quick decision making and tactical maneuvering that would, in game, be much quicker than the back and forth at the table, and hmm and hawing. I would fully expect a rogue to ask for combat advantage [assuming he isn't trying to stealth], in some manner like "Hey, Cleric, flash this guy and blind him, I'll take care of the rest". Now the pinning down of AC is metagamy, but at the same time, outside of a few situational powers, knowing the monsters AC means knowing whether the attack hit or not when you initially rolled it. [knowing the various defences is a bit harder to pin down though]. Most games, even the most metagamey and gamist, will at least require you go back to be in the same general area as the rest of the party to tell them about the treasure a few chambers over. Basically, what I'm saying is that odds are the adventurer's are [i]more[/i] skilled than the players are at communicating this kind of information in the heat of battle. Talking is a free action. If a monster understands them, and has any way of preventing their plans then perhaps he might stop it. However, telling them that they have unlocked the ability to use certain powers ... which are also metagame, out of character terms ... It just seems like avoiding the word bloodied and then saying "by the way, out of character, you can use all your bloodied based effects now" instead of just saying "he is bloodied", which at least sounds like something that could be in game. Of course, the whole dice rolling thing, knowing what hit or didn't hit and how much damage you did is all metagamey too ... maybe the DM should just roll everyone's dice behind the screen and narate the results. Also a player knowing their own hp value is a bit of a metagame concept too as they can figure out precisely how much healing they need ... [/QUOTE]
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4e: the metagame.
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