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4E The Nentir Vale: A Sandbox
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<blockquote data-quote="LostSoul" data-source="post: 4764518" data-attributes="member: 386"><p><strong>Fallcrest Rumours</strong></p><p></p><p>Fallcrest. Boy oh boy is there a lot of crap going down in this scummy little town. Luckily it's low-level.</p><p></p><p>Once the Streetwise roll has been made, if the PCs aren't looking for anything in specific I roll 1d10 and see what that lines up to. (1) is the Markelhays, for example.</p><p></p><p>I also took out the true/false indicators.</p><p></p><p>edit: Oh yeah, I have to expand on the Tombwood/Moonstone Caverns/Raven Roost, and I'll do that once I get an idea of those dungeons.</p><p></p><p>These rumours are a little less developed than the other ones, I think; the idea is to get the players to decide if they want to take the time to talk to the NPC and figure out what's up. Hmm... except for the false ones ("Lord Markelhay is a wererat"). I should fix that. ("Lord Markelhay is never seen during the full moon." "Lord Markelhay's castle is infested with rats and he doesn't seem to mind.")</p><p></p><p><strong>*** FALLCREST ***</strong></p><p><strong>(1) The Markelhays:</strong></p><p><strong>Easy</strong></p><p>1. Lord Warden Markelhay's son Ernesto is spending time in the court of Baron Kessler, one of the charter members of the Knights of Nerath.</p><p>2. An emissary from the Knights of Nerath is spending the winter with the Markelhays.</p><p></p><p><strong> Normal</strong></p><p>1. Things are not well between the Markelhays - that's why Ernesto was sent south.</p><p>2. The Lady Allende is a witch.</p><p></p><p><strong>Hard</strong></p><p>1. The Lady Allende Markelhay is having an affair with Janis, the emissary of the Knights of Nerath.</p><p></p><p><strong>Secret</strong></p><p>1. Lord Warden Markelhay is a wererat.</p><p></p><p><strong>(2) Fallcrest:</strong></p><p><strong>Easy</strong></p><p>1. Sgt. Murgeddin at the Wizard's Gate fought in the Bloodspear Wars and was at the Battle of Gardmore Abbey.</p><p>2. The Nentir Inn is the best place to sleep in Fallcrest - in the Nentir Vale! - and it's cheap.</p><p>3. Erandil Zemoar built the inn with his own funds two years ago. He plans to build a manor, if he can fund an expedition to recover the treasures in Kalton Manor.</p><p></p><p><strong>Normal</strong></p><p>1. Barstomun Strongbeard pays tribute to the Lord Warden.</p><p>2. Sgt. Murgeddin has a strong dislike for the Lord Warden.</p><p>3. Sgt. Thurmina and Sgt. Nereth are having an affair - opposites attract.</p><p>4. Irena Swiftwater passes herself off as a fortune-teller, but she is a sharp-minded merchant.</p><p></p><p><strong>Hard</strong></p><p>1. Sgt. Murgeddin was banished from Hammerfast.</p><p>2. Sgt. Thurmina will turn a blind eye to some indiscretions if you slip her some coin.</p><p>3. Erandil Zemoar stole the gold he used to build the Nentir Inn from an old widow in the south.</p><p></p><p><strong>Secret</strong></p><p>1. Barstomun Strongbeard recently killed a merchant who would not pay protection money.</p><p>2. Erandil Zemoar desires the Lord Warden's title and will kill to get it.</p><p></p><p></p><p><strong>(3) Thunderspire</strong></p><p><strong>Hard</strong></p><p>1. The Seven-Pillared Hall was attacked by living minotaur statues made out of solid bronze! The Mages of Saruun still rule, however.</p><p>2. House Azaer has a trading post in Thunderspire and will trade quality magic items for a slightly inflated fee.</p><p></p><p><strong>Secret</strong></p><p>1. The Mages of Saruun are dead, their own Bronze Warders turned against them; though who did it none can say, and Orontar and Brugg are still running the show in the Hall.</p><p></p><p><strong>(4) Tombwood</strong></p><p><strong>Easy</strong></p><p>1. The Tombwood cemetary was desecrated when the Bloodspear orcs sacked the city, and the dead rest uneasily.</p><p></p><p><strong>Normal</strong></p><p>1. The Tombwood barrow mound is haunted by those who died in the Bloodspear Wars, and will not rest until Fallcrest is a proud city again.</p><p></p><p><strong>Hard</strong></p><p>1. The old crypts in the Tombwood are linked by secret passages to dangerous, sealed-off parts of the Moonstone Caverns beneath the town.</p><p></p><p><strong>Secret</strong></p><p>1. The River Rats and Kelson have been slipping into the Catacombs and the Tombwood to rob the graves - selling the remains to Orest Naerumar.</p><p></p><p><strong>(5) Moonstone Caverns</strong></p><p><strong>Easy</strong></p><p>1. The Moonstone Caverns were once the lair of the Nentir Wyrm. Some say there may still be hidden treasure to find.</p><p></p><p><strong>Normal</strong></p><p>2. The Catacombs beneath Fallcrest hold deadly traps, ancient curses, evil shrines, and more than a few malevolent undead.</p><p></p><p><strong>Hard</strong></p><p>3. Wererats plague the Moonstone Caverns.</p><p></p><p><strong>(6) Raven's Roost</strong></p><p><strong>Normal</strong></p><p>1. Bandits from Raven's Roost are raiding the Trade Road. They are led by a pair of Shadar-Kai warriors.</p><p></p><p><strong>Hard</strong></p><p>2. The bandits from Raven's Roost have a contact in Fallcrest - Orest Naerumar.</p><p>2. The Swiftwater halfing clan fences goods from Raven's Roost.</p><p></p><p><strong>Secret</strong></p><p>1. The bandits from Raven's Roost have a contact in the Fiveleague House - Barton.</p><p>2. Nimena Sandercot fences goods obtained by the Raven's Roost bandits, sending them down south using House Azaer.</p><p></p><p><strong>(7) Death Cult</strong></p><p><strong>Normal</strong></p><p>1. Sgt. Gerdrand says he has relatives in Winterhaven, but he doesn't; who does he visit up there once a month?</p><p>2. Orest Naerumar has put the word out that he'll pay a premium for deep-red "blood" rubies.</p><p></p><p><strong>Hard</strong></p><p>1. The River Rats and Kelson have been slipping into the Catacombs and the Tombwood to rob the graves - selling the remains to Orest Naerumar.</p><p></p><p><strong>Secret</strong></p><p>1. Orest Naerumar is selling goods to death cultists - vile goods he purchased from graverobbers.</p><p></p><p><strong>(8) Armos Kamroth</strong></p><p><strong>Normal</strong></p><p>1. Armos Kamroth's son Yandal is betrothed to an elven princess of the Woodsinger Clan.</p><p>2. An ugly, old hag was screeching at Armos' estate, looking for his son Yandal.</p><p></p><p><strong>Hard</strong></p><p>1. Strangly-dressed people - deep red robes with arcane markings - have been entering Armos Kamroth's estate late at night.</p><p>2. Armos made his fortune by making smart investments.</p><p></p><p><strong>Secret</strong></p><p>1. Armos Kamroth is secretly a worshipper of Tiamat, and leads a cult in Mother Chaos' service.</p><p></p><p><strong>(9) Nimozaran the Green</strong></p><p><strong>Easy</strong></p><p>1. Nimozaran the Green apprenticed under the last of the "High Septarch of Fallcrest" and knows more about the history of the Nentir Vale than any living man.</p><p></p><p><strong>Normal</strong></p><p>1. Nimozaran the Green is looking for a decent apprentice and, if given one, will train him free of charge.</p><p></p><p><strong>Hard</strong></p><p>1. Nimozaran the Green has a permanent teleportation circle in his tower, and will reveal its runes to people for a hefty fee.</p><p></p><p><strong>Secret</strong></p><p>1. Nimozaran the Green worships Vecna.</p><p>2. Nimozaran the Green has a vault full of magical items.</p><p></p><p><strong>(10) DM's Choice </strong></p></blockquote><p></p>
[QUOTE="LostSoul, post: 4764518, member: 386"] [b]Fallcrest Rumours[/b] Fallcrest. Boy oh boy is there a lot of crap going down in this scummy little town. Luckily it's low-level. Once the Streetwise roll has been made, if the PCs aren't looking for anything in specific I roll 1d10 and see what that lines up to. (1) is the Markelhays, for example. I also took out the true/false indicators. edit: Oh yeah, I have to expand on the Tombwood/Moonstone Caverns/Raven Roost, and I'll do that once I get an idea of those dungeons. These rumours are a little less developed than the other ones, I think; the idea is to get the players to decide if they want to take the time to talk to the NPC and figure out what's up. Hmm... except for the false ones ("Lord Markelhay is a wererat"). I should fix that. ("Lord Markelhay is never seen during the full moon." "Lord Markelhay's castle is infested with rats and he doesn't seem to mind.") [b]*** FALLCREST *** (1) The Markelhays: Easy[/b] 1. Lord Warden Markelhay's son Ernesto is spending time in the court of Baron Kessler, one of the charter members of the Knights of Nerath. 2. An emissary from the Knights of Nerath is spending the winter with the Markelhays. [b] Normal[/b] 1. Things are not well between the Markelhays - that's why Ernesto was sent south. 2. The Lady Allende is a witch. [b]Hard[/b] 1. The Lady Allende Markelhay is having an affair with Janis, the emissary of the Knights of Nerath. [b]Secret[/b] 1. Lord Warden Markelhay is a wererat. [b](2) Fallcrest: Easy[/b] 1. Sgt. Murgeddin at the Wizard's Gate fought in the Bloodspear Wars and was at the Battle of Gardmore Abbey. 2. The Nentir Inn is the best place to sleep in Fallcrest - in the Nentir Vale! - and it's cheap. 3. Erandil Zemoar built the inn with his own funds two years ago. He plans to build a manor, if he can fund an expedition to recover the treasures in Kalton Manor. [b]Normal[/b] 1. Barstomun Strongbeard pays tribute to the Lord Warden. 2. Sgt. Murgeddin has a strong dislike for the Lord Warden. 3. Sgt. Thurmina and Sgt. Nereth are having an affair - opposites attract. 4. Irena Swiftwater passes herself off as a fortune-teller, but she is a sharp-minded merchant. [b]Hard[/b] 1. Sgt. Murgeddin was banished from Hammerfast. 2. Sgt. Thurmina will turn a blind eye to some indiscretions if you slip her some coin. 3. Erandil Zemoar stole the gold he used to build the Nentir Inn from an old widow in the south. [b]Secret[/b] 1. Barstomun Strongbeard recently killed a merchant who would not pay protection money. 2. Erandil Zemoar desires the Lord Warden's title and will kill to get it. [b](3) Thunderspire Hard[/b] 1. The Seven-Pillared Hall was attacked by living minotaur statues made out of solid bronze! The Mages of Saruun still rule, however. 2. House Azaer has a trading post in Thunderspire and will trade quality magic items for a slightly inflated fee. [b]Secret[/b] 1. The Mages of Saruun are dead, their own Bronze Warders turned against them; though who did it none can say, and Orontar and Brugg are still running the show in the Hall. [b](4) Tombwood Easy[/b] 1. The Tombwood cemetary was desecrated when the Bloodspear orcs sacked the city, and the dead rest uneasily. [b]Normal[/b] 1. The Tombwood barrow mound is haunted by those who died in the Bloodspear Wars, and will not rest until Fallcrest is a proud city again. [b]Hard[/b] 1. The old crypts in the Tombwood are linked by secret passages to dangerous, sealed-off parts of the Moonstone Caverns beneath the town. [b]Secret[/b] 1. The River Rats and Kelson have been slipping into the Catacombs and the Tombwood to rob the graves - selling the remains to Orest Naerumar. [b](5) Moonstone Caverns Easy[/b] 1. The Moonstone Caverns were once the lair of the Nentir Wyrm. Some say there may still be hidden treasure to find. [b]Normal[/b] 2. The Catacombs beneath Fallcrest hold deadly traps, ancient curses, evil shrines, and more than a few malevolent undead. [b]Hard[/b] 3. Wererats plague the Moonstone Caverns. [b](6) Raven's Roost Normal[/b] 1. Bandits from Raven's Roost are raiding the Trade Road. They are led by a pair of Shadar-Kai warriors. [b]Hard[/b] 2. The bandits from Raven's Roost have a contact in Fallcrest - Orest Naerumar. 2. The Swiftwater halfing clan fences goods from Raven's Roost. [b]Secret[/b] 1. The bandits from Raven's Roost have a contact in the Fiveleague House - Barton. 2. Nimena Sandercot fences goods obtained by the Raven's Roost bandits, sending them down south using House Azaer. [b](7) Death Cult Normal[/b] 1. Sgt. Gerdrand says he has relatives in Winterhaven, but he doesn't; who does he visit up there once a month? 2. Orest Naerumar has put the word out that he'll pay a premium for deep-red "blood" rubies. [b]Hard[/b] 1. The River Rats and Kelson have been slipping into the Catacombs and the Tombwood to rob the graves - selling the remains to Orest Naerumar. [b]Secret[/b] 1. Orest Naerumar is selling goods to death cultists - vile goods he purchased from graverobbers. [b](8) Armos Kamroth Normal[/b] 1. Armos Kamroth's son Yandal is betrothed to an elven princess of the Woodsinger Clan. 2. An ugly, old hag was screeching at Armos' estate, looking for his son Yandal. [b]Hard[/b] 1. Strangly-dressed people - deep red robes with arcane markings - have been entering Armos Kamroth's estate late at night. 2. Armos made his fortune by making smart investments. [b]Secret[/b] 1. Armos Kamroth is secretly a worshipper of Tiamat, and leads a cult in Mother Chaos' service. [b](9) Nimozaran the Green Easy[/b] 1. Nimozaran the Green apprenticed under the last of the "High Septarch of Fallcrest" and knows more about the history of the Nentir Vale than any living man. [b]Normal[/b] 1. Nimozaran the Green is looking for a decent apprentice and, if given one, will train him free of charge. [b]Hard[/b] 1. Nimozaran the Green has a permanent teleportation circle in his tower, and will reveal its runes to people for a hefty fee. [b]Secret[/b] 1. Nimozaran the Green worships Vecna. 2. Nimozaran the Green has a vault full of magical items. [b](10) DM's Choice [/b] [/QUOTE]
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