Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4E The Nentir Vale: A Sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5530382" data-attributes="member: 386"><p>It's been good!</p><p></p><p>The hexes are easy to ad-lib even if I haven't come up with much content for it. Giving it a level makes it easy - if there are wandering monsters, traps, or anything else I can use the different formulas to come up with appropriate challenge level.</p><p></p><p>Sometimes the players will wander across something on their way to a goal and get side-tracked. For example, the PCs were on their way to Fallcrest - I forget whyt. A Lair of Hobgoblins working with a Lair of Ettins had blocked the King's Road; the PCs decided to take the White River and avoid the Bloodreavers.</p><p></p><p style="margin-left: 20px">The Bloodreavers are the slavers mentioned in Thunderspire Labyrinth. A number of monster Lairs were linked together, and I decided to use that organization. The leader in the Nentir Vale is a robber baron (a human cavalier from MM2) named Tarkaan Atapun of the Nine-Fingered Harem. When the PCs killed his brother (Sosruko the Magnificent, an insane wizard trying to unlock the ritual Lich Transformation), that brought the Bloodreavers into the game.</p><p></p><p>On the first night down the river they came across the village of Scragwall. A helpful rancher tied up their raft and offered his home for a place to rest; staying out after night wasn't safe, as the evil, acid-scarred wizard Eaner who ruled the town would let loose his demonic hyenas.</p><p></p><p>The PCs decided to kill the wizard. Once he was taken care of, they explored his tower and found a pair of young barbarian women being held as slaves. They came from the settlement of Redmarrow, as part of a deal the barbarians made with Eaner: a dragon laired beneath their town and Eaner had a potion that would keep it in a restless sleep. Eaner had a map of the dragon's lair, and I printed out a map from the blog Year of the Dungeon to hand out to the players.</p><p></p><p>The PCs decided to head to Redmarrow (on the northern edge of Lake Wintermist) out of a sense of indignation and greed (the handout probably helped). They ended up killing the dragon using a magic item and took its loot. Since they are terribly rich, Tarkaan Atapun realized that he had to do something about them and is currently laying siege to Winterhaven.</p><p></p><p>That's an example of how the connections are working in play.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5530382, member: 386"] It's been good! The hexes are easy to ad-lib even if I haven't come up with much content for it. Giving it a level makes it easy - if there are wandering monsters, traps, or anything else I can use the different formulas to come up with appropriate challenge level. Sometimes the players will wander across something on their way to a goal and get side-tracked. For example, the PCs were on their way to Fallcrest - I forget whyt. A Lair of Hobgoblins working with a Lair of Ettins had blocked the King's Road; the PCs decided to take the White River and avoid the Bloodreavers. [indent]The Bloodreavers are the slavers mentioned in Thunderspire Labyrinth. A number of monster Lairs were linked together, and I decided to use that organization. The leader in the Nentir Vale is a robber baron (a human cavalier from MM2) named Tarkaan Atapun of the Nine-Fingered Harem. When the PCs killed his brother (Sosruko the Magnificent, an insane wizard trying to unlock the ritual Lich Transformation), that brought the Bloodreavers into the game.[/indent] On the first night down the river they came across the village of Scragwall. A helpful rancher tied up their raft and offered his home for a place to rest; staying out after night wasn't safe, as the evil, acid-scarred wizard Eaner who ruled the town would let loose his demonic hyenas. The PCs decided to kill the wizard. Once he was taken care of, they explored his tower and found a pair of young barbarian women being held as slaves. They came from the settlement of Redmarrow, as part of a deal the barbarians made with Eaner: a dragon laired beneath their town and Eaner had a potion that would keep it in a restless sleep. Eaner had a map of the dragon's lair, and I printed out a map from the blog Year of the Dungeon to hand out to the players. The PCs decided to head to Redmarrow (on the northern edge of Lake Wintermist) out of a sense of indignation and greed (the handout probably helped). They ended up killing the dragon using a magic item and took its loot. Since they are terribly rich, Tarkaan Atapun realized that he had to do something about them and is currently laying siege to Winterhaven. That's an example of how the connections are working in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E The Nentir Vale: A Sandbox
Top