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4E The Nentir Vale: A Sandbox
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<blockquote data-quote="LostSoul" data-source="post: 5530484" data-attributes="member: 386"><p>I've only recently come up with the table to deal with Lair Growth. It used to be a lame 1d6 roll +/- a few modifiers. It didn't feel "right". I changed it to use something similar to what I use to determine the reaction NPCs have towards PCs and the influence PCs have in a settlement.</p><p></p><p>Here it is. Could probably use some tweaking.</p><p></p><p>[sblock]<span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>LAIR GROWTH</strong></span></p><p><span style="font-family: 'Courier New'">3d6 Roll </span></p><p><span style="font-family: 'Courier New'">+ Charisma Mod.....Reaction.........................Successes....Level</span></p><p><span style="font-family: 'Courier New'">4 or less..........Mutinous, mass desertion.........--...........-2</span></p><p><span style="font-family: 'Courier New'">5-8................Challenged, some desertion.......2............-1</span></p><p><span style="font-family: 'Courier New'">9-12...............Stable, no change................4............--</span></p><p><span style="font-family: 'Courier New'">13-16..............Loyal, good morale...............6............--</span></p><p><span style="font-family: 'Courier New'">17+................Fanatical, new recruits arrive...8............+1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>MODIFIERS</strong></span></p><p><span style="font-family: 'Courier New'"><strong>Previous Reaction............Modifier</strong></span></p><p><span style="font-family: 'Courier New'">Mutinous........................-6</span></p><p><span style="font-family: 'Courier New'">Challenged......................-4</span></p><p><span style="font-family: 'Courier New'">Stable..........................+0</span></p><p><span style="font-family: 'Courier New'">Loyal...........................+1</span></p><p><span style="font-family: 'Courier New'">Fanatic.........................+2</span></p><p><span style="font-family: 'Courier New'"><strong>Existing Threats In ZoC......Modifier</strong></span></p><p><span style="font-family: 'Courier New'">Lair's tier band => threat's....-1</span></p><p><span style="font-family: 'Courier New'">Lair's tier band < threat's.....-1 per difference</span></p><p><span style="font-family: 'Courier New'"><strong>Martial Conflict.............Modifier</strong></span></p><p><span style="font-family: 'Courier New'">Lair's tier band => threat's....+1 for victory</span></p><p><span style="font-family: 'Courier New'">Lair's tier band < threat's.....+1 per difference for victory</span></p><p><span style="font-family: 'Courier New'">Stalemate.......................-1</span></p><p><span style="font-family: 'Courier New'">Retreat.........................-2</span></p><p><span style="font-family: 'Courier New'">Defeat..........................-4</span></p><p><span style="font-family: 'Courier New'"><strong>Social Conflict..............Modifier</strong></span></p><p><span style="font-family: 'Courier New'">Per loss of status..............-2</span></p><p><span style="font-family: 'Courier New'">Per gain in status..............+1</span></p><p><span style="font-family: 'Courier New'"><strong>Economy......................Modifier</strong></span></p><p><span style="font-family: 'Courier New'">GP or ritual components spent...+1 per treasure parcel of lair's level</span></p><p><span style="font-family: 'Courier New'">Resources acquired..............+1 per resource</span></p><p><span style="font-family: 'Courier New'">Settlement Respectful+..........+1 per tier band of settlement</span></p><p><span style="font-family: 'Courier New'">Insufficient resources..........-2 per required resource</span></p><p><span style="font-family: 'Courier New'"><strong>Leadership...................Modifier</strong></span></p><p><span style="font-family: 'Courier New'">Leader's tier band..............+1 per tier band</span></p><p><span style="font-family: 'Courier New'">Leadership challenged...........-1 per tier band of challenger</span></p><p><span style="font-family: 'Courier New'">per 750 XP of bodyguards........+1</span></p><p><span style="font-family: 'Courier New'">Sergeant killed.................-2</span></p><p><span style="font-family: 'Courier New'">Lieutenant killed...............-4</span></p><p><span style="font-family: 'Courier New'">Leader killed...................-6</span></p><p><span style="font-family: 'Courier New'">Guard's total XP < hex's level..-2</span>[/sblock]</p><p></p><p>The "success" column is to determine how many successes are needed in a social skill challenge when it has something to do with the lair - interrogation, surrender, etc. I should probably work that into the morale checks.</p><p></p><p>edit: I should note that I don't do this for every lair; I'm just too lazy. I only do this for the ones that are interacting with the PCs or the ones I think are interesting. </p><p></p><p>Atapun's Robber Baron Lair at the current in-game date; note that it started as level 4 (in September). Treasure doesn't increase with level, which makes Time more of a limited resource.</p><p></p><p>[sblock]**** 20.14 TARKAAN ATAPUN'S KEEP OF THE NINE FINGERED HAREM - LEVEL 4 **** </p><p>Stone Keep with 4 towers, 2 ballista, 2 catapaults</p><p>49 human guards, 37(1) human crossbowmen, 10(1) human nobles on riding horses, 4 human cavaliers on warhorses, 6(1) bloodseeker drakes, 1 human mage, 2 human javelin dancers, 6 dragonborn soldiers, 1 human knife fighter, 2 human slavers, 1 human dire beast hunter & dire wolf, 2 riding horses, 2 warhorses, led by Atapun, a human cavalier on a griffon with 5 town guard bodyguards. 540 villagers.</p><p>1145 gp, 384 sp, 780 cp + 6 garnet gems (100 gp each), 3 amethyst gems (100 gp each), 1 pearl (100 gp)</p><p>+980 gp from goblins in 20.13</p><p>*** MARCH ***</p><p>Level: 9</p><p>Town Level: 2</p><p>Resources: Food, ore from Sacktangle Heights</p><p>ZoC: 19.13, 19.14, 20.15, 21.14, 21.13, 18.13, 18.14, 19.14, 20.15</p><p>Influence: Loyal</p><p>Modifiers: +1 fanatic, +3 Cha, +3 tier, +1 bodyguards, -4 time, +1 settlement, +1 resources</p><p>Reaction: Uncertain <em>[how the people in his village feel about him]</em></p><p>Modifiers: +3 Cha</p><p>Actions: Head to Winterhaven</p><p>Raid 18.13: 2 human slavers, 10 human guards, 3 crossbowmen; level 10; check +17 vs DC 15; hex atk +8 vs DC 21; atapun 28, +3x175 gp; hex 12</p><p>Patrol: 10 human guards, 4 human crossbowmen.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5530484, member: 386"] I've only recently come up with the table to deal with Lair Growth. It used to be a lame 1d6 roll +/- a few modifiers. It didn't feel "right". I changed it to use something similar to what I use to determine the reaction NPCs have towards PCs and the influence PCs have in a settlement. Here it is. Could probably use some tweaking. [sblock][FONT="Courier New"] [b]LAIR GROWTH[/b] 3d6 Roll + Charisma Mod.....Reaction.........................Successes....Level 4 or less..........Mutinous, mass desertion.........--...........-2 5-8................Challenged, some desertion.......2............-1 9-12...............Stable, no change................4............-- 13-16..............Loyal, good morale...............6............-- 17+................Fanatical, new recruits arrive...8............+1 [b]MODIFIERS[/b] [b]Previous Reaction............Modifier[/b] Mutinous........................-6 Challenged......................-4 Stable..........................+0 Loyal...........................+1 Fanatic.........................+2 [b]Existing Threats In ZoC......Modifier[/b] Lair's tier band => threat's....-1 Lair's tier band < threat's.....-1 per difference [b]Martial Conflict.............Modifier[/b] Lair's tier band => threat's....+1 for victory Lair's tier band < threat's.....+1 per difference for victory Stalemate.......................-1 Retreat.........................-2 Defeat..........................-4 [b]Social Conflict..............Modifier[/b] Per loss of status..............-2 Per gain in status..............+1 [b]Economy......................Modifier[/b] GP or ritual components spent...+1 per treasure parcel of lair's level Resources acquired..............+1 per resource Settlement Respectful+..........+1 per tier band of settlement Insufficient resources..........-2 per required resource [b]Leadership...................Modifier[/b] Leader's tier band..............+1 per tier band Leadership challenged...........-1 per tier band of challenger per 750 XP of bodyguards........+1 Sergeant killed.................-2 Lieutenant killed...............-4 Leader killed...................-6 Guard's total XP < hex's level..-2[/font][/sblock] The "success" column is to determine how many successes are needed in a social skill challenge when it has something to do with the lair - interrogation, surrender, etc. I should probably work that into the morale checks. edit: I should note that I don't do this for every lair; I'm just too lazy. I only do this for the ones that are interacting with the PCs or the ones I think are interesting. Atapun's Robber Baron Lair at the current in-game date; note that it started as level 4 (in September). Treasure doesn't increase with level, which makes Time more of a limited resource. [sblock]**** 20.14 TARKAAN ATAPUN'S KEEP OF THE NINE FINGERED HAREM - LEVEL 4 **** Stone Keep with 4 towers, 2 ballista, 2 catapaults 49 human guards, 37(1) human crossbowmen, 10(1) human nobles on riding horses, 4 human cavaliers on warhorses, 6(1) bloodseeker drakes, 1 human mage, 2 human javelin dancers, 6 dragonborn soldiers, 1 human knife fighter, 2 human slavers, 1 human dire beast hunter & dire wolf, 2 riding horses, 2 warhorses, led by Atapun, a human cavalier on a griffon with 5 town guard bodyguards. 540 villagers. 1145 gp, 384 sp, 780 cp + 6 garnet gems (100 gp each), 3 amethyst gems (100 gp each), 1 pearl (100 gp) +980 gp from goblins in 20.13 *** MARCH *** Level: 9 Town Level: 2 Resources: Food, ore from Sacktangle Heights ZoC: 19.13, 19.14, 20.15, 21.14, 21.13, 18.13, 18.14, 19.14, 20.15 Influence: Loyal Modifiers: +1 fanatic, +3 Cha, +3 tier, +1 bodyguards, -4 time, +1 settlement, +1 resources Reaction: Uncertain [i][how the people in his village feel about him][/i] Modifiers: +3 Cha Actions: Head to Winterhaven Raid 18.13: 2 human slavers, 10 human guards, 3 crossbowmen; level 10; check +17 vs DC 15; hex atk +8 vs DC 21; atapun 28, +3x175 gp; hex 12 Patrol: 10 human guards, 4 human crossbowmen.[/sblock] [/QUOTE]
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