Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4110087" data-attributes="member: 51325"><p>I think this is the problem. You want the martial classes to "make sense" or at the least, seem to want to restrict them to a) things they were capable of at 1st level and or b) just better than stuff they were doing at 1st level.</p><p></p><p>Magic operates on an entirely different system where at higher levels, not only do you get better with stuff that you had at 1st level and can also cast more lower level spells representing the same "gain" that the martial classes have but also most importantly, they gain entirely new powers that have NOTHING in common with what they have at 1st level.</p><p></p><p>Basically, you have non-magical classes that basically can be charted on a linear scale with magical classes on an exponential scale.</p><p></p><p>The Vancian model that was used to balance it didn't work that well IMO since it seemed D&D (all versions, not just 3.5E) assumed that at a specific point in time, you would have full access to a caster (around 5-6th level) and if you didn't encounters became much harder than normal.</p><p></p><p>If D&D topped at 6th level (E6 highlights this perfectly), then yeah, Vancian casting is perfectly acceptable.</p><p></p><p>The other way is to limit D&D magic. Seriously, when I compare not just the power but the entirely different capabiliteis that D&D magic gives compared to "balanced" systems like HERO and GURPS, I shake my head in disbelief. The actual power of spells in the hands of a mid to high level D&D wizard just have no match in other RPGs that expect "mundanes" to be full partners.</p><p></p><p>It's not just Meteor Swarm (that's just damage), its the weird stuff like Forcecage, Teleport, Polymorph, Illusion magic, Flight etc. However restricting this too much has its own problems, namely the fact that aska geek what's D&D about and its not about a guy grimly swiping down enemies with his sword, its the guy with the spells.</p><p></p><p>There's also the weird dichtomy that non-spellcasters are expected to deal with the decidely non-mundane with mundane methods. In a realistic world, there's just no way that a human fighter is fighting evenly versus a Hill Giant in melee. That just isn't possible and that's one of the most mundane creatures above level 6 you can encounter. Again, another reason why E6 works is that the creatures used are basically humanoids with swords.</p><p></p><p>I personally hated the fact that increasingly as you level, it became more about your gear. Take away a mage's magical gear and the only difference is his stamina. His powers still work for the most part against the same enemies. Take away a mundane class' magical gear and you're looking at some pretty weak sauce.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4110087, member: 51325"] I think this is the problem. You want the martial classes to "make sense" or at the least, seem to want to restrict them to a) things they were capable of at 1st level and or b) just better than stuff they were doing at 1st level. Magic operates on an entirely different system where at higher levels, not only do you get better with stuff that you had at 1st level and can also cast more lower level spells representing the same "gain" that the martial classes have but also most importantly, they gain entirely new powers that have NOTHING in common with what they have at 1st level. Basically, you have non-magical classes that basically can be charted on a linear scale with magical classes on an exponential scale. The Vancian model that was used to balance it didn't work that well IMO since it seemed D&D (all versions, not just 3.5E) assumed that at a specific point in time, you would have full access to a caster (around 5-6th level) and if you didn't encounters became much harder than normal. If D&D topped at 6th level (E6 highlights this perfectly), then yeah, Vancian casting is perfectly acceptable. The other way is to limit D&D magic. Seriously, when I compare not just the power but the entirely different capabiliteis that D&D magic gives compared to "balanced" systems like HERO and GURPS, I shake my head in disbelief. The actual power of spells in the hands of a mid to high level D&D wizard just have no match in other RPGs that expect "mundanes" to be full partners. It's not just Meteor Swarm (that's just damage), its the weird stuff like Forcecage, Teleport, Polymorph, Illusion magic, Flight etc. However restricting this too much has its own problems, namely the fact that aska geek what's D&D about and its not about a guy grimly swiping down enemies with his sword, its the guy with the spells. There's also the weird dichtomy that non-spellcasters are expected to deal with the decidely non-mundane with mundane methods. In a realistic world, there's just no way that a human fighter is fighting evenly versus a Hill Giant in melee. That just isn't possible and that's one of the most mundane creatures above level 6 you can encounter. Again, another reason why E6 works is that the creatures used are basically humanoids with swords. I personally hated the fact that increasingly as you level, it became more about your gear. Take away a mage's magical gear and the only difference is his stamina. His powers still work for the most part against the same enemies. Take away a mundane class' magical gear and you're looking at some pretty weak sauce. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
Top