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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
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<blockquote data-quote="MichaelK" data-source="post: 4110499" data-attributes="member: 60635"><p>This is a serious problem if it happens, I agree.</p><p></p><p></p><p>You must have been playing a different game to me. Or my entire game was that 10% and I left all the bad 3.x gaming to everyone else (sorry guys)... I never experienced that. </p><p></p><p>I've had a player happily play half-elf pure fighter to 12th level, finish off a 5 level paladin-type prestige class and go back to fighter until 22nd level. They never once fell asleep at the table and had just as much fun as the human Arcane Trickster (Rogue/Sorceror) or the Elan Egoist.</p><p></p><p></p><p>Okay, I'm years too late, but here's some advice on running 3.x combat. Try to make fights set in unique memorable locations or against unique memorable creatures. </p><p></p><p>For example a duel underwater for a peace treaty, where tradition and honour prohibits magic, meaning the fighter was holding his breath and trying to win as quickly as possible... against a regenerating sea-troll.</p><p></p><p>Or a battle against an extraplanar creature who can't be harmed twice by the same weapon or spell.</p><p></p><p>Or even just flying creatures, or a rogue with mobility and evasion.</p><p></p><p>These 'insta-win' combos look great in the shop window, but when put through their paces in an actual campaign with creative environments (which aren't even specifically designed to violate their abilities, just to be interesting) they are a lot less useful than people think.</p><p></p><p></p><p>Some people just don't find simulation fun... and fair enough. There's no reason you necessarily should, and if you find 4e fun then great.</p><p></p><p>But you seem to be thinking that everyone is suffering terribly under the cruel yoke of D&D 3.x's simulationism, cursed to play chain-wielding tripping fighters. That hasn't been my experience for the last 8 years and it won't be for however long I continue to play 3.x.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4110499, member: 60635"] This is a serious problem if it happens, I agree. You must have been playing a different game to me. Or my entire game was that 10% and I left all the bad 3.x gaming to everyone else (sorry guys)... I never experienced that. I've had a player happily play half-elf pure fighter to 12th level, finish off a 5 level paladin-type prestige class and go back to fighter until 22nd level. They never once fell asleep at the table and had just as much fun as the human Arcane Trickster (Rogue/Sorceror) or the Elan Egoist. Okay, I'm years too late, but here's some advice on running 3.x combat. Try to make fights set in unique memorable locations or against unique memorable creatures. For example a duel underwater for a peace treaty, where tradition and honour prohibits magic, meaning the fighter was holding his breath and trying to win as quickly as possible... against a regenerating sea-troll. Or a battle against an extraplanar creature who can't be harmed twice by the same weapon or spell. Or even just flying creatures, or a rogue with mobility and evasion. These 'insta-win' combos look great in the shop window, but when put through their paces in an actual campaign with creative environments (which aren't even specifically designed to violate their abilities, just to be interesting) they are a lot less useful than people think. Some people just don't find simulation fun... and fair enough. There's no reason you necessarily should, and if you find 4e fun then great. But you seem to be thinking that everyone is suffering terribly under the cruel yoke of D&D 3.x's simulationism, cursed to play chain-wielding tripping fighters. That hasn't been my experience for the last 8 years and it won't be for however long I continue to play 3.x. [/QUOTE]
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