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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
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<blockquote data-quote="MichaelK" data-source="post: 4112044" data-attributes="member: 60635"><p>No, I assumed you meant figuratively. In fact I have players literally fall asleep in my sessions all the time, but that's because we get to game very rarely and so play for 15 hours straight when we can all get together on the same night without work the next day. Someone falling asleep is normally how we decide on the end of the session. </p><p></p><p></p><p></p><p>Absolutely, I agree. </p><p></p><p></p><p></p><p>I don't believe that it will for my group. From what I have seen (which I aknowledge is not a complete game) it would in fact make these problems vastly worse in my opinion. </p><p></p><p></p><p></p><p>I think you may find problems regardless of the system you play then. I personally find min-maxing to be a problematic gaming style (though if it works for you and your group who am I to judge).</p><p></p><p></p><p></p><p>Ah, my solution is to not write adventures and to have no (preordained) plot. But improv is a difficult style to manage.</p><p></p><p> </p><p></p><p>Really? I try to make every battle a little unique. Even if it's only, "so this time you're fighting orcs on a flight of stairs".</p><p></p><p></p><p></p><p>As a DM my objective is, I imagine, the same as yours. To entertain the players and give them a wonderful gaming experience. I have no desire to "beat" the players and "win" or to teach them a lesson or control what they do. Just for the record.</p><p></p><p>To entertain the players in combat requires an entertaining fight which could come from any number of sources. This entertainment doesn't have to come from the mechanical aspects, perhaps its comical and you have 20 goblins riding dire-kittens and hitting the characters with bladders on a stick, perhaps it has beautiful imagery or is spoken in rhyming couplets or whatever rocks your players' boats, but I'll focus on the mechanical aspects being entertaining for this discussion.</p><p></p><p>In order for any mechanical aspect to be interesting it has to do two things, 1) occur and 2) be relevant to the PCs.</p><p></p><p>A monster could be immune to non-magical weapons, but if everyone in the party has magical weapons and only ever uses them then that aspect is not interesting. (Hopefully the monster has something else interesting about them than just that though so all is not lost, the party can be entertained by some other aspect).</p><p></p><p>A monster who is immune to an attack that the party always uses is guaranteed to satisfy both criteria, it'll occur since the player always trips opponents and it'll be relevant to the PCs because it's evading their primary ability. </p><p></p><p>This isn't something you'll want to use commonly, but it is definitely something interesting. </p><p></p><p>If your player is sensitive about his ability and would be upset by it being nullified, then absolutely you should avoid using this technique. But if... (as your example implied)... they are bored by having used the trip attack every action for the last 5 levels, then give them an entertaining reason to try some other maneuver.</p><p></p><p></p><p></p><p>Yes, unfortunately divine classes tend to be a little busted. CODzilla et al.</p><p></p><p></p><p></p><p>Agreed. I love Bo9S. Thankfully the Bo9S feats can be taken as fighter bonus feats letting you dip into them if you want.</p><p></p><p>... </p><p></p><p>Also thanks for sharing your experiences with simulationism at the bottom of your post. Since they're personal experiences exclusive to your group I can't really respond, but it was interesting to read about them.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4112044, member: 60635"] No, I assumed you meant figuratively. In fact I have players literally fall asleep in my sessions all the time, but that's because we get to game very rarely and so play for 15 hours straight when we can all get together on the same night without work the next day. Someone falling asleep is normally how we decide on the end of the session. Absolutely, I agree. I don't believe that it will for my group. From what I have seen (which I aknowledge is not a complete game) it would in fact make these problems vastly worse in my opinion. I think you may find problems regardless of the system you play then. I personally find min-maxing to be a problematic gaming style (though if it works for you and your group who am I to judge). Ah, my solution is to not write adventures and to have no (preordained) plot. But improv is a difficult style to manage. Really? I try to make every battle a little unique. Even if it's only, "so this time you're fighting orcs on a flight of stairs". As a DM my objective is, I imagine, the same as yours. To entertain the players and give them a wonderful gaming experience. I have no desire to "beat" the players and "win" or to teach them a lesson or control what they do. Just for the record. To entertain the players in combat requires an entertaining fight which could come from any number of sources. This entertainment doesn't have to come from the mechanical aspects, perhaps its comical and you have 20 goblins riding dire-kittens and hitting the characters with bladders on a stick, perhaps it has beautiful imagery or is spoken in rhyming couplets or whatever rocks your players' boats, but I'll focus on the mechanical aspects being entertaining for this discussion. In order for any mechanical aspect to be interesting it has to do two things, 1) occur and 2) be relevant to the PCs. A monster could be immune to non-magical weapons, but if everyone in the party has magical weapons and only ever uses them then that aspect is not interesting. (Hopefully the monster has something else interesting about them than just that though so all is not lost, the party can be entertained by some other aspect). A monster who is immune to an attack that the party always uses is guaranteed to satisfy both criteria, it'll occur since the player always trips opponents and it'll be relevant to the PCs because it's evading their primary ability. This isn't something you'll want to use commonly, but it is definitely something interesting. If your player is sensitive about his ability and would be upset by it being nullified, then absolutely you should avoid using this technique. But if... (as your example implied)... they are bored by having used the trip attack every action for the last 5 levels, then give them an entertaining reason to try some other maneuver. Yes, unfortunately divine classes tend to be a little busted. CODzilla et al. Agreed. I love Bo9S. Thankfully the Bo9S feats can be taken as fighter bonus feats letting you dip into them if you want. ... Also thanks for sharing your experiences with simulationism at the bottom of your post. Since they're personal experiences exclusive to your group I can't really respond, but it was interesting to read about them. [/QUOTE]
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