Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4112266" data-attributes="member: 2067"><p>It's not just a perception. 3e says: "20 ranks in Climb lets you do all these things!". 4e says "If you want to try and escape the city by climbing the walls, that sounds good, do you want an easy, medium, or hard difficulty?"</p><p></p><p>3e says "Tripping can't be 'used up,' so do it whenever you want." 4e says "Tripping can't be 'used up,' really, but you can only do it once per encounter, however you want to make sense of that."</p><p></p><p></p><p></p><p>I don't see how 4e is doing anything that any other class-based system hasn't already done, here. </p><p></p><p>3e's classes have unique options. 4e's classes will, too. 2e's classes did. 1e's classes did. And the unique options have nothing, AFAICT, to do with where each game's rules system focuses.</p><p></p><p></p><p></p><p>I'm not sure how you can look at the RULES for Trip (for instance) that we know and tell me that 4e cares what your character is literally capable of as much as it cares about what your character functionally does. </p><p></p><p>That's the heart of what I'm saying. 3e's rules revolved strongly around building a character. 4e's rules revolve more strongly around building a scene. You can't have a scene without some characters, and you can't have characters without some sort of scene for them to be in, but the focus is a bit different, in the rules.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4112266, member: 2067"] It's not just a perception. 3e says: "20 ranks in Climb lets you do all these things!". 4e says "If you want to try and escape the city by climbing the walls, that sounds good, do you want an easy, medium, or hard difficulty?" 3e says "Tripping can't be 'used up,' so do it whenever you want." 4e says "Tripping can't be 'used up,' really, but you can only do it once per encounter, however you want to make sense of that." I don't see how 4e is doing anything that any other class-based system hasn't already done, here. 3e's classes have unique options. 4e's classes will, too. 2e's classes did. 1e's classes did. And the unique options have nothing, AFAICT, to do with where each game's rules system focuses. I'm not sure how you can look at the RULES for Trip (for instance) that we know and tell me that 4e cares what your character is literally capable of as much as it cares about what your character functionally does. That's the heart of what I'm saying. 3e's rules revolved strongly around building a character. 4e's rules revolve more strongly around building a scene. You can't have a scene without some characters, and you can't have characters without some sort of scene for them to be in, but the focus is a bit different, in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
Top