Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 4112281" data-attributes="member: 7533"><p>It kind of depends on your point of view... I see both as a sort of feedback loop.</p><p></p><p>"This is who I am. Therefore, I do that. That must mean I am a little bit more like this. There fore, I do that..." etc. The difference is where you start.</p><p></p><p>Do you build the stat block of your character and then explain where the abilities come from afterwards? Or do you fill out the history and personality of the character first, and then choose classes, feats and skills to match? I've both in 3.5, and don't see any reason why you couldn't build characters either way in 4E either. It's like MO says, I think that's a player-driven weight, not a game-driven weight.</p><p></p><p>If anything, for my group, the suggestion that 4E is action oriented would be a benefit. my players often have a tendency to create "believable characters", which once the game starts take actions that are completely uninformed by the framework of personality they built... By and large, they end up being the stereotypical paranoid-mercenary-adventurer. Or, the character's action are so thoroughly constrained by who they are, the character never "grows". I know I've fallen in the same ruts more than once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Anyway, there are particular details that my players or I aren't completely happy with in 4E, but for the most part, the slight paradigm shift seems to better suit our play style, whether my players are willing to admit it or not... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 4112281, member: 7533"] It kind of depends on your point of view... I see both as a sort of feedback loop. "This is who I am. Therefore, I do that. That must mean I am a little bit more like this. There fore, I do that..." etc. The difference is where you start. Do you build the stat block of your character and then explain where the abilities come from afterwards? Or do you fill out the history and personality of the character first, and then choose classes, feats and skills to match? I've both in 3.5, and don't see any reason why you couldn't build characters either way in 4E either. It's like MO says, I think that's a player-driven weight, not a game-driven weight. If anything, for my group, the suggestion that 4E is action oriented would be a benefit. my players often have a tendency to create "believable characters", which once the game starts take actions that are completely uninformed by the framework of personality they built... By and large, they end up being the stereotypical paranoid-mercenary-adventurer. Or, the character's action are so thoroughly constrained by who they are, the character never "grows". I know I've fallen in the same ruts more than once. :o Anyway, there are particular details that my players or I aren't completely happy with in 4E, but for the most part, the slight paradigm shift seems to better suit our play style, whether my players are willing to admit it or not... :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
Top