Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 4112314" data-attributes="member: 6779"><p>This is the first 4E discussion I've seen that actually gave me some food for thought -- so thanks to the OP and all commenters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, my thoughts on the matter...</p><p></p><p></p><p></p><p>I think, for me, that this is exactly where the hurt is coming from. 3.0 was the first version of <em>D&D</em> that I actually <strong>liked</strong> as a game system, because it was the first time I felt like the rules were designed to support the "reality" of the game, instead of the other way around.</p><p></p><p>Granted, 3E's "reality" had a lot of strange artifacts because it was carrying the baggage of previous editions' contortions to make a setting that made sense within the context of their rules -- but the core desire at least was there. The reports I've read of 4E sound like bizarre mechanical constructs being smoothed out by a bit of rhetorical handwavium. Some of that is necessary in any RPG context, I know -- but in my opinion it should be MINIMIZED whenever possible, not be made the foundation of the game's philosophy!</p><p></p><p>Remember in 3E discussions when people were goofing on the Phantom Fungus, a monster which was clearly created to fill a CR gap for "a low level monster with invisibility" but had precious little reason to exist otherwise? What I've seen of 4E, the whole <em>game</em> is being built that way. Not, "Okay, we've got a warrior, what would his abilities be?" but "Okay, we need somebody who can absorb damage -- we'll give him DR a certain number of times per encounter and call him the 'warrior'."</p><p></p><p>It is, to my way of thinking, exactly backwards from how RPG's should be structured.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4112314, member: 6779"] This is the first 4E discussion I've seen that actually gave me some food for thought -- so thanks to the OP and all commenters! :) Anyway, my thoughts on the matter... I think, for me, that this is exactly where the hurt is coming from. 3.0 was the first version of [i]D&D[/i] that I actually [b]liked[/b] as a game system, because it was the first time I felt like the rules were designed to support the "reality" of the game, instead of the other way around. Granted, 3E's "reality" had a lot of strange artifacts because it was carrying the baggage of previous editions' contortions to make a setting that made sense within the context of their rules -- but the core desire at least was there. The reports I've read of 4E sound like bizarre mechanical constructs being smoothed out by a bit of rhetorical handwavium. Some of that is necessary in any RPG context, I know -- but in my opinion it should be MINIMIZED whenever possible, not be made the foundation of the game's philosophy! Remember in 3E discussions when people were goofing on the Phantom Fungus, a monster which was clearly created to fill a CR gap for "a low level monster with invisibility" but had precious little reason to exist otherwise? What I've seen of 4E, the whole [i]game[/i] is being built that way. Not, "Okay, we've got a warrior, what would his abilities be?" but "Okay, we need somebody who can absorb damage -- we'll give him DR a certain number of times per encounter and call him the 'warrior'." It is, to my way of thinking, exactly backwards from how RPG's should be structured. -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
Top