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General Tabletop Discussion
D&D Older Editions
4e: the new paradigm
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4112596" data-attributes="member: 5143"><p>No, the entire class seems to me to be designed from the point of view of "What cool things could you do if you were 'The Ultimate Tactical Genius'? You could arrange it so that your allies could prevent the enemy from easily escaping. You could move your allies into more tactically helpful locations. You could motivate your allies to keep going despite their wounds. You could coordinate it so that all your allies charge at the same time as a group instead of one at a time. Now, if you were to name a class that fights side by side with his allies, coming up with tactics on the fly but still being strong and tough and a good fighter themselves...what would you call it? To me that brings to mind the an Orc Warlord leading his troops into battle. Even if it is only a small Warband."</p><p></p><p>All of those sound like appropriate effects for a tactician/warrior to me. But how do you simulate in a turn based game that a certain tactic helps a party without simply giving numerical bonuses(which are pretty boring and bland)?</p><p></p><p>Seriously, though, if tactics like that were as easy to learn and do as you are suggesting(the Warlord used his power once, you now all have the equivalent of a feat's worth of power forever) then:</p><p>a) There would be no reason to have a leader class ever, since they might as well be fighters who know all sorts of abilities for free</p><p>b) You should give pretty much every feat to all fighters in 3.5 edition. After all, most of them are extremely easy to learn, like the one that lets you make a shield wall...once you've seen someone do it once, you should get them free.</p><p></p><p>Either that or we accept that the Warlord is just one step above everyone else in terms of tactics. He has a better eye for the exact moment to strike and picks up on enemy body language and the like better. It requires him to stand there and wait for the exact moment and yell out "Now!" when a lesser man would have missed the opportunity by just hesitating half a second too long.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4112596, member: 5143"] No, the entire class seems to me to be designed from the point of view of "What cool things could you do if you were 'The Ultimate Tactical Genius'? You could arrange it so that your allies could prevent the enemy from easily escaping. You could move your allies into more tactically helpful locations. You could motivate your allies to keep going despite their wounds. You could coordinate it so that all your allies charge at the same time as a group instead of one at a time. Now, if you were to name a class that fights side by side with his allies, coming up with tactics on the fly but still being strong and tough and a good fighter themselves...what would you call it? To me that brings to mind the an Orc Warlord leading his troops into battle. Even if it is only a small Warband." All of those sound like appropriate effects for a tactician/warrior to me. But how do you simulate in a turn based game that a certain tactic helps a party without simply giving numerical bonuses(which are pretty boring and bland)? Seriously, though, if tactics like that were as easy to learn and do as you are suggesting(the Warlord used his power once, you now all have the equivalent of a feat's worth of power forever) then: a) There would be no reason to have a leader class ever, since they might as well be fighters who know all sorts of abilities for free b) You should give pretty much every feat to all fighters in 3.5 edition. After all, most of them are extremely easy to learn, like the one that lets you make a shield wall...once you've seen someone do it once, you should get them free. Either that or we accept that the Warlord is just one step above everyone else in terms of tactics. He has a better eye for the exact moment to strike and picks up on enemy body language and the like better. It requires him to stand there and wait for the exact moment and yell out "Now!" when a lesser man would have missed the opportunity by just hesitating half a second too long. [/QUOTE]
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