Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kwalish Kid" data-source="post: 4112603" data-attributes="member: 446"><p>It's great to see so many assumptions about role-playing and 4E in one place!</p><p></p><p>There is little reason to think that the static difficulties for certain environments will not remain in 4E. The difference is that, if the DM wants players to have a chance to escape a certain situation, the obvious environmental difficulties are not the only challenges to overcome. For example, characters can climb something easier than a sheer, slick wall and then use other skills to continue to escape.</p><p></p><p>4E does not limit actions like this to once per encounter, it limits special narrative effects surrounding tripping (supposedly) to once per encounter. Players can always continue to trip using STR/DEX vs. Reflex Defense.</p><p></p><p>I have ceased to be surprised at the failure of players on this board to apply a minimal amount of imagination to 4E.</p><p></p><p>Having unique options is not the totality of 4E. It's the manner in which all PCs have these abilities that contribute more-or-less equally to the drama of the game.</p><p></p><p>I don't understand this sentence.</p><p></p><p>4E rules seem to involve ensuring that the characters built by the system have an impact on scences that is based on their creation. That seems optimal.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4112603, member: 446"] It's great to see so many assumptions about role-playing and 4E in one place! There is little reason to think that the static difficulties for certain environments will not remain in 4E. The difference is that, if the DM wants players to have a chance to escape a certain situation, the obvious environmental difficulties are not the only challenges to overcome. For example, characters can climb something easier than a sheer, slick wall and then use other skills to continue to escape. 4E does not limit actions like this to once per encounter, it limits special narrative effects surrounding tripping (supposedly) to once per encounter. Players can always continue to trip using STR/DEX vs. Reflex Defense. I have ceased to be surprised at the failure of players on this board to apply a minimal amount of imagination to 4E. Having unique options is not the totality of 4E. It's the manner in which all PCs have these abilities that contribute more-or-less equally to the drama of the game. I don't understand this sentence. 4E rules seem to involve ensuring that the characters built by the system have an impact on scences that is based on their creation. That seems optimal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e: the new paradigm
Top