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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
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<blockquote data-quote="Primal" data-source="post: 4113423" data-attributes="member: 30678"><p>I don't see anything narrativist about per-encounter or per-day powers, since they are IMO gamist elements and nothing else (unless you choose to describe them in-character, but as noted elsewhere, some of them may be a bit difficult to describe storywise). </p><p></p><p>I have to agree with you on the skill system, though (I believe that is what you mean by new "conflict resolution mechanic"?). It clearly encourages narrativist play by involving players to participate in the storytelling and lets them decide (and tell) what and how they're going to accomplish and how "hard" they want it to be. So it's a gamist method (very similar to The Shadow of Yesterday's way to reward you by triggering your Keys) and the "lure" of higher rewards will probably drive players to accomplish harder tasks which have a greater impact on the story. I like it.</p></blockquote><p></p>
[QUOTE="Primal, post: 4113423, member: 30678"] I don't see anything narrativist about per-encounter or per-day powers, since they are IMO gamist elements and nothing else (unless you choose to describe them in-character, but as noted elsewhere, some of them may be a bit difficult to describe storywise). I have to agree with you on the skill system, though (I believe that is what you mean by new "conflict resolution mechanic"?). It clearly encourages narrativist play by involving players to participate in the storytelling and lets them decide (and tell) what and how they're going to accomplish and how "hard" they want it to be. So it's a gamist method (very similar to The Shadow of Yesterday's way to reward you by triggering your Keys) and the "lure" of higher rewards will probably drive players to accomplish harder tasks which have a greater impact on the story. I like it. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
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