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4e: the new paradigm
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<blockquote data-quote="Storm-Bringer" data-source="post: 4114406" data-attributes="member: 57832"><p>Except that it <em>will</em> catch them off guard the very next morning. Even the same opponent. Even another Warlord. After the refresh cycle (in point of fact, <em>only</em> after the refresh cycle), the exact same trick will work against another Warlord, who is ostensibly the one with the keen eye towards that kind of thing and probably shouldn't fall for it again, possibly ever.</p><p></p><p>It's the mental gymnastics required to justify this kind of thing. Not just once, not necessarily once for each power, but once for each power each time it is used. If you approach rationalization of 'ammo for martial powers' in anything but a gamist perspective, you will constantly run afoul of this. There is nothing beyond 'game balance' to explain it. If you were able to try it as often as you wanted with a certain percentage of success, that would be fine. But an absolute restriction on usage once a day has no narrative context. Using your fencing example, you can try that same move as often as your stamina allows, and even on the same opponent in the same match, there is a chance it could work a second time, if they are winded, and can't properly block it. Alternatively, if you attempted it five times in rapid succession, your opponent may be overwhelmed and unable to respond, resulting in one or two lucky blocks, but three or four successes.</p><p></p><p>As it stands now, it's completely binary. Either the opponent has a 0% chance of defending against it before you have used it, or a 100% chance of defending against it after you have used it for the day. And then, it resets for the <em>exact same opponent</em>. "Well, you found a different weakness to exploit". Ok, how many are there to exploit? Would you say a novice fencer has more or fewer weaknesses to exploit than an experienced fencer? Because daily martial abilities work the same against a 1st level Fighter and a 30th level Fighter. The skill of the opponent has no effect on the usage (barring 30th level powers, which I would doubt will outright cancel other powers).</p><p></p><p>The only way these will work is if you treat them exactly the same as Monopoly rules, where no one tries to discern why you can only move in one direction, and can't cut across the board. Of course, Monopoly isn't trying to simulate the same thing that D&D is.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4114406, member: 57832"] Except that it [i]will[/i] catch them off guard the very next morning. Even the same opponent. Even another Warlord. After the refresh cycle (in point of fact, [i]only[/i] after the refresh cycle), the exact same trick will work against another Warlord, who is ostensibly the one with the keen eye towards that kind of thing and probably shouldn't fall for it again, possibly ever. It's the mental gymnastics required to justify this kind of thing. Not just once, not necessarily once for each power, but once for each power each time it is used. If you approach rationalization of 'ammo for martial powers' in anything but a gamist perspective, you will constantly run afoul of this. There is nothing beyond 'game balance' to explain it. If you were able to try it as often as you wanted with a certain percentage of success, that would be fine. But an absolute restriction on usage once a day has no narrative context. Using your fencing example, you can try that same move as often as your stamina allows, and even on the same opponent in the same match, there is a chance it could work a second time, if they are winded, and can't properly block it. Alternatively, if you attempted it five times in rapid succession, your opponent may be overwhelmed and unable to respond, resulting in one or two lucky blocks, but three or four successes. As it stands now, it's completely binary. Either the opponent has a 0% chance of defending against it before you have used it, or a 100% chance of defending against it after you have used it for the day. And then, it resets for the [i]exact same opponent[/i]. "Well, you found a different weakness to exploit". Ok, how many are there to exploit? Would you say a novice fencer has more or fewer weaknesses to exploit than an experienced fencer? Because daily martial abilities work the same against a 1st level Fighter and a 30th level Fighter. The skill of the opponent has no effect on the usage (barring 30th level powers, which I would doubt will outright cancel other powers). The only way these will work is if you treat them exactly the same as Monopoly rules, where no one tries to discern why you can only move in one direction, and can't cut across the board. Of course, Monopoly isn't trying to simulate the same thing that D&D is. [/QUOTE]
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