Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm-Bringer" data-source="post: 4114467" data-attributes="member: 57832"><p>This is like saying "that you can't start your car whenever you like. You can start your car, but you can't expect the benefit of turning the key in the ignition whenever you'd like'.</p><p></p><p>I mean, what is the 'trip power'? The ability to knock someone off their feet, right? In the chaos of melee, the first person you trip instantly transmits the information to every other opponent so you are unable to knock their feet out from under them again?</p><p></p><p></p><p>Something like the Bodak's ability to drop an opponent to 0hp is a gross disparity of power. We are talking about 'trip' here. I defy anyone to show how that is a gross disparity of power.</p><p></p><p></p><p>But is that a problem with the rules, or the particular group of players? Is there really something inherent to the rules for Climb that will render everyone else at the table ineffective in every situation? Is Power Attack so overwhelmingly potent that everyone else can leave their weapons at home?</p><p></p><p></p><p>That is the job of the DM.</p><p></p><p>It sounds glib, but that really is the bottom line. While that requires a certain portion of fiat, 4e hasn't lessened that, only changed its focus. So instead of allowing or disallowing certain actions (there simply are times when a History check is inappropriate, no matter how cleverly worded), the DM is now having to alter the world on the fly, and explain why the players can't use some ability more than once per day. A trade off, to be sure, but more like a straight across trade than a trade-up.</p><p></p><p>And I'm sorry for being jerky earlier.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Storm-Bringer, post: 4114467, member: 57832"] This is like saying "that you can't start your car whenever you like. You can start your car, but you can't expect the benefit of turning the key in the ignition whenever you'd like'. I mean, what is the 'trip power'? The ability to knock someone off their feet, right? In the chaos of melee, the first person you trip instantly transmits the information to every other opponent so you are unable to knock their feet out from under them again? Something like the Bodak's ability to drop an opponent to 0hp is a gross disparity of power. We are talking about 'trip' here. I defy anyone to show how that is a gross disparity of power. But is that a problem with the rules, or the particular group of players? Is there really something inherent to the rules for Climb that will render everyone else at the table ineffective in every situation? Is Power Attack so overwhelmingly potent that everyone else can leave their weapons at home? That is the job of the DM. It sounds glib, but that really is the bottom line. While that requires a certain portion of fiat, 4e hasn't lessened that, only changed its focus. So instead of allowing or disallowing certain actions (there simply are times when a History check is inappropriate, no matter how cleverly worded), the DM is now having to alter the world on the fly, and explain why the players can't use some ability more than once per day. A trade off, to be sure, but more like a straight across trade than a trade-up. And I'm sorry for being jerky earlier.[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: the new paradigm
Top