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4e: the new paradigm
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<blockquote data-quote="hong" data-source="post: 4114978" data-attributes="member: 537"><p>"Storyteller" in the context of Robin Laws is basically a gamer who prefers campaigns where events form a continuous plotline. Like, say, a Paizo/Dungeon adventure path series, culminating in a single foozle to kill. This can be distinguished from a campaign which is basically a set of standalone adventures, or one where the players set the agenda (and which is therefore likely to shift around a lot, depending on who's driving at the moment).</p><p></p><p>Most CRPGs have a storyline. Even a sandbox-style franchise like The Elder Scrolls has a stronger plot in its most recent incarnation, Oblivion, than it did in Morrowind.</p><p></p><p>Ooh, another reason why storytellers might like 4E: the toning down of instakills and general lethality. No more having to worry that someone important to the plot will die due to a stray critical hit or disintegrate.</p></blockquote><p></p>
[QUOTE="hong, post: 4114978, member: 537"] "Storyteller" in the context of Robin Laws is basically a gamer who prefers campaigns where events form a continuous plotline. Like, say, a Paizo/Dungeon adventure path series, culminating in a single foozle to kill. This can be distinguished from a campaign which is basically a set of standalone adventures, or one where the players set the agenda (and which is therefore likely to shift around a lot, depending on who's driving at the moment). Most CRPGs have a storyline. Even a sandbox-style franchise like The Elder Scrolls has a stronger plot in its most recent incarnation, Oblivion, than it did in Morrowind. Ooh, another reason why storytellers might like 4E: the toning down of instakills and general lethality. No more having to worry that someone important to the plot will die due to a stray critical hit or disintegrate. [/QUOTE]
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