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4e: the new paradigm
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<blockquote data-quote="Pbartender" data-source="post: 4116250" data-attributes="member: 7533"><p>Of course, there's nothing wrong with that last statement... It happens all the time in real life. Just because someone is afraid to do something, doesn't mean that they couldn't do it, should they overcome their fear and set their mind to it.</p><p></p><p>In fact, that's the very character building sort of decision that such a personality quirk entails... The party must climb a cliff, but the party fighter is afraid of heights. A few minutes of roleplaying ensues in which the rest of the party tries to convince, cajole, trick, intimidate or ridicule the fighter into climbing up the cliff. The fighter resists at first, but the grudgingly lets the others convince his character. In the end, he climbs the cliff using his second-rate skills, but perhaps chooses to do it in the slowest, safest possible way.</p><p></p><p>Now you've gone from Intentional Suck to Intentional Inconvenience, which is far less annoying and irritating to the other players in the group. Plus, you've interjected an interesting and character-building roleplaying scene into the game, without bringing the advancement of the plot to a screeching halt.</p><p></p><p>Remember, bravery is not the absence of fear, but the ability to do what needs to be done despite the fear.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4116250, member: 7533"] Of course, there's nothing wrong with that last statement... It happens all the time in real life. Just because someone is afraid to do something, doesn't mean that they couldn't do it, should they overcome their fear and set their mind to it. In fact, that's the very character building sort of decision that such a personality quirk entails... The party must climb a cliff, but the party fighter is afraid of heights. A few minutes of roleplaying ensues in which the rest of the party tries to convince, cajole, trick, intimidate or ridicule the fighter into climbing up the cliff. The fighter resists at first, but the grudgingly lets the others convince his character. In the end, he climbs the cliff using his second-rate skills, but perhaps chooses to do it in the slowest, safest possible way. Now you've gone from Intentional Suck to Intentional Inconvenience, which is far less annoying and irritating to the other players in the group. Plus, you've interjected an interesting and character-building roleplaying scene into the game, without bringing the advancement of the plot to a screeching halt. Remember, bravery is not the absence of fear, but the ability to do what needs to be done despite the fear. [/QUOTE]
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