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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6162829" data-attributes="member: 6684948"><p>Anyone that takes feats to reload as not a standard action I assume is using custom made weapon that isn't muzzle loaded. Basically, the first feat that makes it a move action is actually where they learn to modify their gun for cartridge based bullets and how to make/use those kinds of bullets; the second feat that makes it a minor action to reload is where they learn to actually reload their gun really fast. I do agree that free action load time should probably be saved for guns with clips/revolvers and possibly only be available to gunsmiths. If you're going to remove the free action load time from feats, you may want to give gunsmiths the clip upgrade for free to let them choose from the other possible mods from their theme</p><p></p><p>Gideonpepys' idea for "heavy thrown" guns could be a good one. You could make "handcannon" type pistols designed for one-use stopping power. I'm actually planning on having a minotaur character have something like that as his only ranged attack (it knocks the target prone, so he can close to melee).</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6162829, member: 6684948"] Anyone that takes feats to reload as not a standard action I assume is using custom made weapon that isn't muzzle loaded. Basically, the first feat that makes it a move action is actually where they learn to modify their gun for cartridge based bullets and how to make/use those kinds of bullets; the second feat that makes it a minor action to reload is where they learn to actually reload their gun really fast. I do agree that free action load time should probably be saved for guns with clips/revolvers and possibly only be available to gunsmiths. If you're going to remove the free action load time from feats, you may want to give gunsmiths the clip upgrade for free to let them choose from the other possible mods from their theme Gideonpepys' idea for "heavy thrown" guns could be a good one. You could make "handcannon" type pistols designed for one-use stopping power. I'm actually planning on having a minotaur character have something like that as his only ranged attack (it knocks the target prone, so he can close to melee). [/QUOTE]
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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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