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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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<blockquote data-quote="Ajar" data-source="post: 6208915" data-attributes="member: 85901"><p>Overall, I like the changes. A few thoughts and questions:</p><p><strong></strong></p><p><strong>Docker</strong></p><p>Should the enemy or the allies also be aware of the Docker character, since Audience Participation is implicitly predicated on the Docker’s performance? </p><p></p><p><strong>Gunsmith</strong></p><p>Do you intend for Gunsmiths to be able to buy magical ammunition in the same way that a crossbow-wielder could buy magical bolts? That could somewhat circumvent the need for the Alchemical Launcher modification.</p><p></p><p><strong>Martial Scientist</strong></p><p>I like the change, although I bet my Martial Scientist player – who is definitely a gamist – will complain about it being a nerf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> This makes it more in line with Martial Practices, which is good. If you haven't already, it might be worth glancing at Martial Practices to see if it makes sense to implement the Martial Scientist powers as practices instead. IIRC, though, Practices are usually dailies, so you're probably OK with a separate system. </p><p></p><p><strong>Spirit Medium</strong></p><p>My Spirit Medium player will love the telepathy. His first question will be whether the creatures he communicates with can answer him. Can they?</p><p></p><p><strong>Vekeshi Mystic</strong></p><p>What happens if the Mystic player breaks the Patient Revenge vow? Their ally already gained the surge. Also, is only the Mystic player bound by the vow? Can they send their allies after the target, even after making the vow? I'm 100% certain that these questions will come up in my party.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 6208915, member: 85901"] Overall, I like the changes. A few thoughts and questions: [B] Docker[/B] Should the enemy or the allies also be aware of the Docker character, since Audience Participation is implicitly predicated on the Docker’s performance? [B]Gunsmith[/B] Do you intend for Gunsmiths to be able to buy magical ammunition in the same way that a crossbow-wielder could buy magical bolts? That could somewhat circumvent the need for the Alchemical Launcher modification. [B]Martial Scientist[/B] I like the change, although I bet my Martial Scientist player – who is definitely a gamist – will complain about it being a nerf. :P This makes it more in line with Martial Practices, which is good. If you haven't already, it might be worth glancing at Martial Practices to see if it makes sense to implement the Martial Scientist powers as practices instead. IIRC, though, Practices are usually dailies, so you're probably OK with a separate system. [B]Spirit Medium[/B] My Spirit Medium player will love the telepathy. His first question will be whether the creatures he communicates with can answer him. Can they? [B]Vekeshi Mystic[/B] What happens if the Mystic player breaks the Patient Revenge vow? Their ally already gained the surge. Also, is only the Mystic player bound by the vow? Can they send their allies after the target, even after making the vow? I'm 100% certain that these questions will come up in my party.:p [/QUOTE]
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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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