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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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<blockquote data-quote="Tukka" data-source="post: 6225431" data-attributes="member: 6668048"><p>Overall I like the changes.</p><p></p><p>Eschatologist: I like the eschatologist's death avoidance buff, but to me Icy End still seems far too double-edged and situational. Not being able to heal or gain temp hp as a PC is a huge liability (especially when you're bloodied and taking additional self-inflicted damage), but it's irrelevant to enemies in most encounters. It just seems like a high cost to pay for mediocre damage and some soft control. Again, though, this could be an issue of my own lack of imagination. And with the buff to the death avoidance trait, maybe it's OK if the power is tricky to use effectively.</p><p></p><p>One possible change would be to add a "hasten end" effect to it. "When an enemy in the zone takes damage that reduces it to 10 or fewer hit points, it dies." That makes the power stronger, still seems like a good thematic fit, and also keeps the double-edged/situational aspect of the power, since using it means there's a risk of killing perps.</p><p></p><p>Skyseer: Handy Intuition is cool. It's a little redundant with taking the kitchen sink approach with a Bag of Holding (which becomes tenable when you have the wealth of a level 10 adventurer) but I never really liked the "put every mundane item in the PHB on your character sheet" shenanigans, and this power is better and far cooler, since the items acquired can be a lot more specific than general tools.</p><p></p><p>Vekeshi: Regarding the vow, allowing an ally to spend a healing surge doesn't seem like much of a benefit if the enemy is on the run and you don't plan on pursuing him, since that means the current battle has probably already been decided in the party's favor and they will soon take a short rest, at which time they can spend healing surges freely. (Though encounters could certainly be tailored that would make the vow advantageous, such as chained encounters or encounters where the enemy flees early.)</p></blockquote><p></p>
[QUOTE="Tukka, post: 6225431, member: 6668048"] Overall I like the changes. Eschatologist: I like the eschatologist's death avoidance buff, but to me Icy End still seems far too double-edged and situational. Not being able to heal or gain temp hp as a PC is a huge liability (especially when you're bloodied and taking additional self-inflicted damage), but it's irrelevant to enemies in most encounters. It just seems like a high cost to pay for mediocre damage and some soft control. Again, though, this could be an issue of my own lack of imagination. And with the buff to the death avoidance trait, maybe it's OK if the power is tricky to use effectively. One possible change would be to add a "hasten end" effect to it. "When an enemy in the zone takes damage that reduces it to 10 or fewer hit points, it dies." That makes the power stronger, still seems like a good thematic fit, and also keeps the double-edged/situational aspect of the power, since using it means there's a risk of killing perps. Skyseer: Handy Intuition is cool. It's a little redundant with taking the kitchen sink approach with a Bag of Holding (which becomes tenable when you have the wealth of a level 10 adventurer) but I never really liked the "put every mundane item in the PHB on your character sheet" shenanigans, and this power is better and far cooler, since the items acquired can be a lot more specific than general tools. Vekeshi: Regarding the vow, allowing an ally to spend a healing surge doesn't seem like much of a benefit if the enemy is on the run and you don't plan on pursuing him, since that means the current battle has probably already been decided in the party's favor and they will soon take a short rest, at which time they can spend healing surges freely. (Though encounters could certainly be tailored that would make the vow advantageous, such as chained encounters or encounters where the enemy flees early.) [/QUOTE]
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[4e] Theme balance, power and utility and other thoughts. (Spoilers)
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