Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4E] Thoughts on Mass Combat: Templating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 4407032" data-attributes="member: 743"><p>I'm looking at running the parts of the Bloodstone series we never finished in our 3.x campaign, and parts of it deal with mass combat. Rather than do what I did with that game (update Battlesystem to 3.5) I thought about simplifying, and handling it with templates. Here's what I came up with (in brief because I haven't had a chance to really crunch any numbers): templates.</p><p></p><p>Mob template: take enough creatures of one size to fill the space of a larger creature. Give them X levels per size jump and apply the "standard" swarm rules: resistance to targeted stuff and some sort of aura where they hit you when you're nearby.</p><p></p><p>Squad template: applies to a mob. Makes it Elite and adds some sort of reach mechanic. I'm thinking it can choose one square of itself to increase reach from by one. A unit would be able to make one attack per turn person side of it's square, and one of those would be members darting in and out of formation to get +1 reach.</p><p></p><p>Platoon template: Makes a squad a solo, increases it's size by another step, increases level more, and adds some other abilities such as making ranged attacks without provoking (because the outer wall protects the archers), make both ranged and melee attacks out of each side, or something along those lines.</p><p></p><p>Sorry I can't give more details, but it's just in the thought phase right now. The goal is to make a mob a scary thing, and an army really scary. But a high level character would still be able to tackle a mob of normal humans, and higher level groups could even take on an army (several platoons with a leader to guide them).</p><p></p><p>Comments, ideas, flames?</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4407032, member: 743"] I'm looking at running the parts of the Bloodstone series we never finished in our 3.x campaign, and parts of it deal with mass combat. Rather than do what I did with that game (update Battlesystem to 3.5) I thought about simplifying, and handling it with templates. Here's what I came up with (in brief because I haven't had a chance to really crunch any numbers): templates. Mob template: take enough creatures of one size to fill the space of a larger creature. Give them X levels per size jump and apply the "standard" swarm rules: resistance to targeted stuff and some sort of aura where they hit you when you're nearby. Squad template: applies to a mob. Makes it Elite and adds some sort of reach mechanic. I'm thinking it can choose one square of itself to increase reach from by one. A unit would be able to make one attack per turn person side of it's square, and one of those would be members darting in and out of formation to get +1 reach. Platoon template: Makes a squad a solo, increases it's size by another step, increases level more, and adds some other abilities such as making ranged attacks without provoking (because the outer wall protects the archers), make both ranged and melee attacks out of each side, or something along those lines. Sorry I can't give more details, but it's just in the thought phase right now. The goal is to make a mob a scary thing, and an army really scary. But a high level character would still be able to tackle a mob of normal humans, and higher level groups could even take on an army (several platoons with a leader to guide them). Comments, ideas, flames? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4E] Thoughts on Mass Combat: Templating
Top