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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="Redclaw" data-source="post: 4418811" data-attributes="member: 53791"><p>Name: Patresh</p><p>Race: Dragonborn</p><p>Class: Warlord</p><p>Background: Patresh found himself torn between two passions as he reached adulthood. He had always loved the stories of ancient Arkhosia that his parents told him as a child. He was fascinated by the stories of Arkhosian knights and lords, and the glorious adventures of its champions. Once he had mastered reading, he could often be found engrossed in a historical tome, enthralled in visions of dragonborn glory.</p><p></p><p>Later, as his growth made him one of the largest, strongest members of his hatching-year, he learned the joy of battle. He thrilled at the age-worn and sweat-hardened feel of leather wrapped around a strong hilt. His heart sang with the music of the sword, the windlike hum as it cut the air and metallic percussion as it met blade or shield. He found a new peace of mind while he released himself to the dance of steel. </p><p></p><p>As his training became more complex, and included multiple allies and opponents, his true calling emerged. He excelled at teamwork and leadership, guiding his allies to thrilling victories on the sparring field, driving them to feats of skill they shouldn’t have been able to accomplish. He earned a glowing reputation for his leadership. As a result, shortly after being welcomed into adulthood, he was given command of a patrol squad. He was very proud of this honor, and he was sure that he was destined for glory, to carry on the traditions of Arkhosia. Finally he had found a blending for both of his passions. Sadly, reality rarely matches up to such lofty dreams, and Patresh suffered a drastic turn.</p><p></p><p>Barely two weeks into his command, Patresh unknowingly led his squad into an ambush. They were surrounded by giants before they knew they were in danger, and they never stood a chance. Despite the odds, Patresh rallied his men to mount an impressive defense, and they managed to take down two giants, but eventually they were cut down to a man. Despite taking a vicious club hit to the head, Patresh managed to survive the battle, left for dead by the giants. </p><p></p><p>When another patrol from his home village, they found Patresh still breathing and brought him back. There he was nursed back to health, much to his frustration. While nobody else blamed him for what happened, Patresh knew that he had failed. He was responsible for his squad and he had let them down. In the process, Patresh knew, he had dishonored himself and everyone associated with him. As soon as he was healthy enough he left his home, ritually severing his ties to clan and family to spare them that dishonor.</p><p></p><p>With no other way to earn a living, Patresh joined a mercenary company, and used his skill with the blade to great effect. He earned a reputation for charging into battle, disregarding his own safety to secure victory, but he steadfastly avoided giving any hint as to his leadership abilities, afraid of being responsible for any more lives. </p><p></p><p>Eventually this caught up to him, and during a massive battle, he watched as the men he had fought beside for two years were outmaneuvered and killed one by one. Finally driven to act as he and the last of his allies were surrounded, Patresh started issuing commands and challenges to his men (they became his as soon as he chose to speak). Thanks to Patresh’s guidance, the few survivors were able to hold out long enough for reinforcements to arrive, and the battle turned. Despite saving those lives, Patresh once again felt guilt for the deaths of the others. In a moment of emotional agony, he prayed to Bahamut for the first time since he had left home. In that moment he felt the god’s pride and acceptance, and he found he was able to forgive himself, although only with the promise to never again stand by and watch those under his protection die. </p><p></p><p>He knew that he could no longer sell his sword to the highest bidder, but was not yet ready to return to his village, having no clan or family that he could claim as his own. Searching his heart he knew that his best option was to serve Bahamut and continue to make restitution for his prior failures through fighting various evils in the world, and so he took up the life of an adventurer. </p><p></p><p>Appearance: A towering dragonborn, Patresh stands at 6’8” and weighs an impressive 314 pounds. His bronze scales are somewhat ragged, and they still show the crushing effect of the giant’s club on the left side of his face. Those scales are discolored, dulling to a cracked brown. His red eyes glow with excitement as battle approaches, but become instantly calm and at peace once the fight is engaged.</p><p></p><p>Personality (including quirks): Patresh is still fascinated by history, but he finds himself wanting compared to the heroes of Arkhosia, and thus his knowledge is often tinged with a bitter sense of inadequacy. His guilt has made him reserved in dealing with others in any situation outside of battle, and idealistic enthusiasm gave way to a somewhat brooding nature. His recent rediscovery of Bahamut has eased his fatalistic approach to life, however. His determination to protect others has returned his air of command at key moments, but his past mistakes give him some sense of self-doubt. Despite all of this, he has not lost his sense of honor, and he never knowingly breaks his word or his sense of what is right. </p><p></p><p>His biggest quirk is his obsession with restoring his honor, even though at his heart he doesn’t believe that anything he does can undo what was done. Thus his life is dedicated to a quest that he doesn’t think he can ever accomplish, and that adds a bit of desperation and nihilism, in alternating bouts, to his actions.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4418811, member: 53791"] Name: Patresh Race: Dragonborn Class: Warlord Background: Patresh found himself torn between two passions as he reached adulthood. He had always loved the stories of ancient Arkhosia that his parents told him as a child. He was fascinated by the stories of Arkhosian knights and lords, and the glorious adventures of its champions. Once he had mastered reading, he could often be found engrossed in a historical tome, enthralled in visions of dragonborn glory. Later, as his growth made him one of the largest, strongest members of his hatching-year, he learned the joy of battle. He thrilled at the age-worn and sweat-hardened feel of leather wrapped around a strong hilt. His heart sang with the music of the sword, the windlike hum as it cut the air and metallic percussion as it met blade or shield. He found a new peace of mind while he released himself to the dance of steel. As his training became more complex, and included multiple allies and opponents, his true calling emerged. He excelled at teamwork and leadership, guiding his allies to thrilling victories on the sparring field, driving them to feats of skill they shouldn’t have been able to accomplish. He earned a glowing reputation for his leadership. As a result, shortly after being welcomed into adulthood, he was given command of a patrol squad. He was very proud of this honor, and he was sure that he was destined for glory, to carry on the traditions of Arkhosia. Finally he had found a blending for both of his passions. Sadly, reality rarely matches up to such lofty dreams, and Patresh suffered a drastic turn. Barely two weeks into his command, Patresh unknowingly led his squad into an ambush. They were surrounded by giants before they knew they were in danger, and they never stood a chance. Despite the odds, Patresh rallied his men to mount an impressive defense, and they managed to take down two giants, but eventually they were cut down to a man. Despite taking a vicious club hit to the head, Patresh managed to survive the battle, left for dead by the giants. When another patrol from his home village, they found Patresh still breathing and brought him back. There he was nursed back to health, much to his frustration. While nobody else blamed him for what happened, Patresh knew that he had failed. He was responsible for his squad and he had let them down. In the process, Patresh knew, he had dishonored himself and everyone associated with him. As soon as he was healthy enough he left his home, ritually severing his ties to clan and family to spare them that dishonor. With no other way to earn a living, Patresh joined a mercenary company, and used his skill with the blade to great effect. He earned a reputation for charging into battle, disregarding his own safety to secure victory, but he steadfastly avoided giving any hint as to his leadership abilities, afraid of being responsible for any more lives. Eventually this caught up to him, and during a massive battle, he watched as the men he had fought beside for two years were outmaneuvered and killed one by one. Finally driven to act as he and the last of his allies were surrounded, Patresh started issuing commands and challenges to his men (they became his as soon as he chose to speak). Thanks to Patresh’s guidance, the few survivors were able to hold out long enough for reinforcements to arrive, and the battle turned. Despite saving those lives, Patresh once again felt guilt for the deaths of the others. In a moment of emotional agony, he prayed to Bahamut for the first time since he had left home. In that moment he felt the god’s pride and acceptance, and he found he was able to forgive himself, although only with the promise to never again stand by and watch those under his protection die. He knew that he could no longer sell his sword to the highest bidder, but was not yet ready to return to his village, having no clan or family that he could claim as his own. Searching his heart he knew that his best option was to serve Bahamut and continue to make restitution for his prior failures through fighting various evils in the world, and so he took up the life of an adventurer. Appearance: A towering dragonborn, Patresh stands at 6’8” and weighs an impressive 314 pounds. His bronze scales are somewhat ragged, and they still show the crushing effect of the giant’s club on the left side of his face. Those scales are discolored, dulling to a cracked brown. His red eyes glow with excitement as battle approaches, but become instantly calm and at peace once the fight is engaged. Personality (including quirks): Patresh is still fascinated by history, but he finds himself wanting compared to the heroes of Arkhosia, and thus his knowledge is often tinged with a bitter sense of inadequacy. His guilt has made him reserved in dealing with others in any situation outside of battle, and idealistic enthusiasm gave way to a somewhat brooding nature. His recent rediscovery of Bahamut has eased his fatalistic approach to life, however. His determination to protect others has returned his air of command at key moments, but his past mistakes give him some sense of self-doubt. Despite all of this, he has not lost his sense of honor, and he never knowingly breaks his word or his sense of what is right. His biggest quirk is his obsession with restoring his honor, even though at his heart he doesn’t believe that anything he does can undo what was done. Thus his life is dedicated to a quest that he doesn’t think he can ever accomplish, and that adds a bit of desperation and nihilism, in alternating bouts, to his actions. [/QUOTE]
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