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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="Lord Sessadore" data-source="post: 4431357" data-attributes="member: 57255"><p>Sargil draft:</p><p>[sblock=Details]<strong>Name: <span style="color: White">Sargil Saraxxis</span></strong></p><p><strong>Race</strong>: Dragonborn</p><p><strong>Class</strong>: Paladin 4 of Kord</p><p><strong>Alignment</strong>: Unaligned</p><p></p><p>Medium Humanoid, 6'3", 350 lbs, 20 years old</p><p>Gold scales, gold eyes</p><p></p><p>Languages: Common, Draconic</p><p>Vision: Normal</p><p></p><p><strong>Ability Scores</strong>:</p><p>Str 18 (15 +2 racial +1 level)</p><p>Con 12</p><p>Dex 12</p><p>Int 10 </p><p>Wis 16 (15 +1 level)</p><p>Cha 14 (12 +2 racial)</p><p></p><p><strong>Combat</strong>:</p><p>Init +3 (+2 bonus within 10 squares of Patresh fr. Combat Leader)</p><p>Passive Perception: 15 Passive Insight: 15</p><p>HP: 45 Bloodied: 22</p><p>Surges/day: 11 Surge Value: 13 (11 +1 for Draconic Heritage +1 for Belt of vigor)</p><p></p><p>AC 23 (+2 level, +9 armor, +2 shield)</p><p>Fort 18 (+2 level, +4 Str, +1 amulet, +1 class)</p><p>Ref 17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield)</p><p>Will 17 (+2 level, +3 Wis, +1 amulet, +1 class)</p><p></p><p>Speed 5 (6 base -1 armor)</p><p>Resistances: 5 fire, 5 necrotic, 5 poison</p><p>Action points: 1</p><p>Magic Item Dailies: 1</p><p></p><p><strong>Basic Attacks:</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +1 lightning bastard sword: +10 vs. AC, 1d10+6 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage</p><p></p><p><strong>Attack Powers:</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: Green">Holy Strike</span> - Divine, Radiant, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 vs. AC</p><p>Hit: 1d10+6 radiant damage. If Sargil has marked the target, extra +3 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: Green">Valiant Strike</span> - Divine, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 +1 per adjacent enemy vs. AC</p><p>Hit: 1d10+6 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: Red">Dragon Breath</span> - Fire</p><p>Minor Action; Close blast 3; Targets: All creatures in area.</p><p>Attack: +6 vs. Reflex</p><p>Hit: 1d6+1 fire damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: Red">Piercing Smite</span> - Divine, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 vs. Reflex</p><p>Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil are marked until the end of his next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: Red">Arcing Smite</span> - Divine, Weapon</p><p>Standard Action; Target: One or two creatures</p><p>Attack: +10 vs. AC, one attack per target</p><p>Hit: 1d10+6 damage, and the target is marked until the end of Sargil's next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: DimGray">Paladin's Judgement</span> - Divine, Healing, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack +10 vs. AC</p><p>Hit: 3d10+6 damage</p><p>Effect: One ally within 5 squares of Sargil can spend a healing surge.</p><p></p><p><strong>Class Features and Utility Powers:</strong></p><p><span style="color: Green">Divine Challenge</span> - Divine, Radiant</p><p>Minor Action; Close burst 5; Target: One creature in burst</p><p>[sblock=Effect<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />Sargil marks the target. The target remains marked until he uses this power against another target, or he fails to engage the target. Creatures can only be under one mark at a time. New marks supersede the old. </p><p>While a target is marked, it takes -2 penalty to attack rolls which don't include Sargil as a target. Also, it takes 5 radiant damage the first time it makes an attack that doesn't include Sargil as a target before the start of his next turn. </p><p>On Sargil's turn, he must engage the target he challenged or challenge a different target. To engage the target, he must either attack it or end his turn adjacent to it. If none of these events occur by the end of his turn, the marked condition ends and he can't use divine challenge on his next turn. </p><p>Sargil can use divine challenge once per turn.[/sblock]<span style="color: Green">Lay on Hands</span> - Divine, Healing</p><p>Minor Action; Melee touch; Target: One creature</p><p>Special: Sargil can use this power 3/day (Wis mod), but only once per round.</p><p>Effect: Sargil spends a healing surge but regains no hp. Instead, the target regains hp as if it had spent a healing surge.</p><p></p><p><span style="color: Red">Channel Divinity: Divine Mettle</span> - Divine</p><p>Minor Action; Close burst 10; Target: One creature in burst</p><p>Effect: The target makes a saving throw with a +2 bonus.</p><p></p><p><span style="color: Red">Channel Divinity: Divine Strength</span> - Divine</p><p>Minor Action; Personal</p><p>Effect: Sargil's next attack this turn gains a +4 bonus to damage.</p><p></p><p><span style="color: DimGray">Martyr's Blessing</span> - Divine</p><p>Immediate Interrupt; Close burst 1</p><p>Trigger: An ally in the burst is hit by a melee or ranged attack</p><p>Effect: Sargil is hit by the attack instead.</p><p></p><p><strong>Magic Item Powers:</strong></p><p><span style="color: White">+1 Lightning Bastard Sword Daily</span>: Free Action. Use when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. </p><p><span style="color: White">+1 Lightning Bastard Sword At-Will</span>: Free Action. All damage dealt by the weapon is lightning. Free action to return to normal. </p><p></p><p><strong>Race and Class Features:</strong></p><p>Dragonborn Fury: When Sargil is bloodied, he gains a +1 racial bonus to attack rolls.</p><p>Draconic Heritage</p><p>Dragon Breath</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p><strong>Feats:</strong></p><p>Weapon Focus (heavy blades)</p><p>Weapon Proficiency (bastard sword)</p><p>Quick Draw</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p>Arcana: +2 (+2 level +0 Int)</p><p>Athletics: +2 (+2 level +4 Str -2 plate -2 shield)</p><p>Bluff: +4 (+2 level +2 Cha)</p><p><em>Diplomacy</em>: +9 (+2 level +2 Cha +5 trained)</p><p>Dungeoneering: +5 (+2 level +3 Wis)</p><p>Endurance: -1 (+2 level +1 Con -2 plate -2 shield)</p><p>Heal: +5 (+2 level +3 Wis)</p><p><em>History</em>: +9 (+2 level +0 Int +2 racial +5 trained)</p><p>Insight: +5 (+2 level +3 Wis)</p><p><em>Intimidate</em>: +11 (+2 level +2 Cha +2 racial +5 trained)</p><p>Nature: +5 (+2 level +3 Wis)</p><p>Perception: +5 (+2 level +3 Wis)</p><p><em>Religion</em>: +7 (+2 level +0 Int +5 trained)</p><p>Stealth: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p>Streetwise: +4 (+2 level +2 Cha)</p><p>Thievery: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p></p><p><strong>Equipment</strong>: </p><p>[code]Item Weight Cost</p><p>+1 lightning bastard sword 8 1000gp</p><p>+1 black iron plate 50 840gp</p><p>+1 amulet of health -- 680gp</p><p>Belt of vigor -- 520gp</p><p>Heavy shield 15 10gp</p><p>2 javelins 4 10gp</p><p>Adventurer's kit 33 15gp</p><p>Everburning torch 1 50gp</p><p>Potion of healing -- 50gp</p><p>Holy symbol of Kord 1 10gp</p><p>15gp</p><p> Total Weight: 112 lbs.</p><p></p><p></p><p>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,</p><p>10 days of trail rations, 50' of hemp rope, and a Waterskin.[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4431357, member: 57255"] Sargil draft: [sblock=Details][B]Name: [COLOR=White]Sargil Saraxxis[/COLOR][/B] [B]Race[/B]: Dragonborn [B]Class[/B]: Paladin 4 of Kord [B]Alignment[/B]: Unaligned Medium Humanoid, 6'3", 350 lbs, 20 years old Gold scales, gold eyes Languages: Common, Draconic Vision: Normal [B]Ability Scores[/B]: Str 18 (15 +2 racial +1 level) Con 12 Dex 12 Int 10 Wis 16 (15 +1 level) Cha 14 (12 +2 racial) [B]Combat[/B]: Init +3 (+2 bonus within 10 squares of Patresh fr. Combat Leader) Passive Perception: 15 Passive Insight: 15 HP: 45 Bloodied: 22 Surges/day: 11 Surge Value: 13 (11 +1 for Draconic Heritage +1 for Belt of vigor) AC 23 (+2 level, +9 armor, +2 shield) Fort 18 (+2 level, +4 Str, +1 amulet, +1 class) Ref 17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield) Will 17 (+2 level, +3 Wis, +1 amulet, +1 class) Speed 5 (6 base -1 armor) Resistances: 5 fire, 5 necrotic, 5 poison Action points: 1 Magic Item Dailies: 1 [B]Basic Attacks:[/B] :bmelee: +1 lightning bastard sword: +10 vs. AC, 1d10+6 damage :ranged: 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage [B]Attack Powers:[/B] :melee: [COLOR=Green]Holy Strike[/COLOR] - Divine, Radiant, Weapon Standard Action; Target: One creature Attack: +10 vs. AC Hit: 1d10+6 radiant damage. If Sargil has marked the target, extra +3 damage. :melee: [COLOR=Green]Valiant Strike[/COLOR] - Divine, Weapon Standard Action; Target: One creature Attack: +10 +1 per adjacent enemy vs. AC Hit: 1d10+6 damage. :close: [COLOR=Red]Dragon Breath[/COLOR] - Fire Minor Action; Close blast 3; Targets: All creatures in area. Attack: +6 vs. Reflex Hit: 1d6+1 fire damage :melee: [COLOR=Red]Piercing Smite[/COLOR] - Divine, Weapon Standard Action; Target: One creature Attack: +10 vs. Reflex Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil are marked until the end of his next turn. :melee: [COLOR=Red]Arcing Smite[/COLOR] - Divine, Weapon Standard Action; Target: One or two creatures Attack: +10 vs. AC, one attack per target Hit: 1d10+6 damage, and the target is marked until the end of Sargil's next turn. :melee: [COLOR=DimGray]Paladin's Judgement[/COLOR] - Divine, Healing, Weapon Standard Action; Target: One creature Attack +10 vs. AC Hit: 3d10+6 damage Effect: One ally within 5 squares of Sargil can spend a healing surge. [B]Class Features and Utility Powers:[/B] [COLOR=Green]Divine Challenge[/COLOR] - Divine, Radiant Minor Action; Close burst 5; Target: One creature in burst [sblock=Effect:]Sargil marks the target. The target remains marked until he uses this power against another target, or he fails to engage the target. Creatures can only be under one mark at a time. New marks supersede the old. While a target is marked, it takes -2 penalty to attack rolls which don't include Sargil as a target. Also, it takes 5 radiant damage the first time it makes an attack that doesn't include Sargil as a target before the start of his next turn. On Sargil's turn, he must engage the target he challenged or challenge a different target. To engage the target, he must either attack it or end his turn adjacent to it. If none of these events occur by the end of his turn, the marked condition ends and he can't use divine challenge on his next turn. Sargil can use divine challenge once per turn.[/sblock][COLOR=Green]Lay on Hands[/COLOR] - Divine, Healing Minor Action; Melee touch; Target: One creature Special: Sargil can use this power 3/day (Wis mod), but only once per round. Effect: Sargil spends a healing surge but regains no hp. Instead, the target regains hp as if it had spent a healing surge. [COLOR=Red]Channel Divinity: Divine Mettle[/COLOR] - Divine Minor Action; Close burst 10; Target: One creature in burst Effect: The target makes a saving throw with a +2 bonus. [COLOR=Red]Channel Divinity: Divine Strength[/COLOR] - Divine Minor Action; Personal Effect: Sargil's next attack this turn gains a +4 bonus to damage. [COLOR=DimGray]Martyr's Blessing[/COLOR] - Divine Immediate Interrupt; Close burst 1 Trigger: An ally in the burst is hit by a melee or ranged attack Effect: Sargil is hit by the attack instead. [B]Magic Item Powers:[/B] [COLOR=White]+1 Lightning Bastard Sword Daily[/COLOR]: Free Action. Use when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. [COLOR=White]+1 Lightning Bastard Sword At-Will[/COLOR]: Free Action. All damage dealt by the weapon is lightning. Free action to return to normal. [B]Race and Class Features:[/B] Dragonborn Fury: When Sargil is bloodied, he gains a +1 racial bonus to attack rolls. Draconic Heritage Dragon Breath Channel Divinity Divine Challenge Lay on Hands [B]Feats:[/B] Weapon Focus (heavy blades) Weapon Proficiency (bastard sword) Quick Draw [B]Skills:[/B] Acrobatics: -1 (+2 level +1 Dex -2 plate -2 shield) Arcana: +2 (+2 level +0 Int) Athletics: +2 (+2 level +4 Str -2 plate -2 shield) Bluff: +4 (+2 level +2 Cha) [I]Diplomacy[/I]: +9 (+2 level +2 Cha +5 trained) Dungeoneering: +5 (+2 level +3 Wis) Endurance: -1 (+2 level +1 Con -2 plate -2 shield) Heal: +5 (+2 level +3 Wis) [I]History[/I]: +9 (+2 level +0 Int +2 racial +5 trained) Insight: +5 (+2 level +3 Wis) [I]Intimidate[/I]: +11 (+2 level +2 Cha +2 racial +5 trained) Nature: +5 (+2 level +3 Wis) Perception: +5 (+2 level +3 Wis) [I]Religion[/I]: +7 (+2 level +0 Int +5 trained) Stealth: -1 (+2 level +1 Dex -2 plate -2 shield) Streetwise: +4 (+2 level +2 Cha) Thievery: -1 (+2 level +1 Dex -2 plate -2 shield) [B]Equipment[/B]: [code]Item Weight Cost +1 lightning bastard sword 8 1000gp +1 black iron plate 50 840gp +1 amulet of health -- 680gp Belt of vigor -- 520gp Heavy shield 15 10gp 2 javelins 4 10gp Adventurer's kit 33 15gp Everburning torch 1 50gp Potion of healing -- 50gp Holy symbol of Kord 1 10gp 15gp Total Weight: 112 lbs. Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/code][/sblock] [/QUOTE]
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